Cognitive Neuroscience, International School for Advanced Studies, Trieste, Italy.
Centre for Language Evolution, University of Edinburgh, Edinburgh, UK.
Cognition. 2020 Sep;202:104289. doi: 10.1016/j.cognition.2020.104289. Epub 2020 Jun 5.
Recent research has shown that semantic category systems, such as color and kinship terms, find an optimal balance between simplicity and informativeness. We argue that this situation arises through pressure for simplicity from learning and pressure for informativeness from communicative interaction, two distinct pressures that often (but not always) pull in opposite directions. Another account argues that learning might also act as a pressure for informativeness, that learners might be biased toward inferring informative systems. This results in two competing hypotheses about the human inductive bias. We formalize these competing hypotheses in a Bayesian iterated learning model in order to simulate what kinds of languages are expected to emerge under each. We then test this model experimentally to investigate whether learners' biases, isolated from any communicative task, are better characterized as favoring simplicity or informativeness. We find strong evidence to support the simplicity account. Furthermore, we show how the application of a simplicity principle in learning can give the impression of a bias for informativeness, even when no such bias is present. Our findings suggest that semantic categories are learned through domain-general principles, negating the need to posit a domain-specific mechanism.
最近的研究表明,语义类别系统,如颜色和亲属称谓,在简单性和信息量之间找到了最佳平衡。我们认为,这种情况是由于学习的简单性压力和交际互动的信息量压力共同作用的结果,这两种压力通常(但并非总是)朝着相反的方向作用。另一种观点认为,学习也可能成为信息量的压力,学习者可能偏向于推断出信息量丰富的系统。这导致了关于人类归纳偏差的两种相互竞争的假设。我们在贝叶斯迭代学习模型中对这些相互竞争的假设进行了形式化,以便模拟在每种假设下预期会出现什么样的语言。然后,我们通过实验来检验这个模型,以研究学习者的偏向是否会在没有任何交际任务的情况下,更倾向于简单性或信息量。我们有强有力的证据支持简单性假设。此外,我们还展示了学习中的简单性原则的应用如何给人一种信息量偏向的印象,即使没有这种偏向存在。我们的研究结果表明,语义类别是通过一般领域的原则来学习的,这否定了需要假设一个特定领域的机制。