Ronin Institute.
Artif Life. 2020 Summer;26(3):338-365. doi: 10.1162/artl_a_00326. Epub 2020 Aug 10.
We present a computational simulation of evolving entities that includes symbiosis with shifting levels of selection. Evolution by natural selection shifts from the level of the original entities to the level of the new symbiotic entity. In the simulation, the fitness of an entity is measured by a series of one-on-one competitions in the Immigration Game, a two-player variation of Conway's Game of Life. Mutation, reproduction, and symbiosis are implemented as operations that are external to the Immigration Game. Because these operations are external to the game, we can freely manipulate the operations and observe the effects of the manipulations. The simulation is composed of four layers, each layer building on the previous layer. The first layer implements a simple form of asexual reproduction, the second layer introduces a more sophisticated form of asexual reproduction, the third layer adds sexual reproduction, and the fourth layer adds symbiosis. The experiments show that a small amount of symbiosis, added to the other layers, significantly increases the fitness of the population. We suggest that the model may provide new insights into symbiosis in biological and cultural evolution.
我们提出了一种进化实体的计算模拟,其中包括与选择水平不断变化的共生关系。自然选择的进化从原始实体的水平转移到新共生实体的水平。在模拟中,实体的适应性通过移民游戏(一种康威生命游戏的两人变体)中的一系列一对一竞争来衡量。突变、繁殖和共生被实现为移民游戏之外的操作。因为这些操作是游戏之外的,我们可以自由地操纵这些操作并观察操作的效果。模拟由四个层次组成,每个层次都建立在前一个层次的基础上。第一层实现了一种简单形式的无性繁殖,第二层引入了一种更复杂形式的无性繁殖,第三层添加了有性繁殖,第四层添加了共生关系。实验表明,少量共生关系添加到其他层次中,可以显著提高种群的适应性。我们认为,该模型可能为生物和文化进化中的共生关系提供新的见解。