Department of Radiology, Na Homolce Hospital, Prague, Czech Republic. keller.public+
Department of Neurology, Third Faculty of Medicine, Charles University, Prague, Czech Republic. keller.public+
J Neuroeng Rehabil. 2020 Sep 12;17(1):127. doi: 10.1186/s12984-020-00754-7.
Individuals with acquired brain injuries (ABI) are in need of neurorehabilitation and neurorepair. Virtual anatomical interactivity (VAI) presents a digital game-like format in which ABI survivors with upper limb paresis use an unaffected limb to control a standard input device and a commonplace computer mouse to control virtual limb movements and tasks in a virtual world.
In a prospective cohort study, 35 ambulatory survivors of ABI (25/71% stroke, 10/29% traumatic brain injury) were enrolled. The subjects were divided into three groups: group A received VAI therapy only, group B received VAI and physical/occupational therapy (P/OT), and group C received P/OT only. Motor skills were evaluated by muscle strength (hand key pinch strength, grasp, and three-jaw chuck pinch) and active range of motion (AROM) of the shoulder, elbow, and wrist. Changes were analyzed by ANOVA, ANCOVA, and one-tailed Pearson correlation analysis. MRI data was acquired for group A, and volumetric changes in grey matter were analyzed using voxel-based morphometry (VBM) and correlated with quantified motor skills.
AROM of the shoulder, elbow, and wrist improved in all three groups. VBM revealed grey matter increases in five brain areas: the tail of the hippocampus, the left caudate, the rostral cingulate zone, the depth of the central sulcus, and the visual cortex. A positive correlation between the grey matter volumes in three cortical regions (motor and premotor and supplementary motor areas) and motor test results (power and AROM) was detected.
Our findings suggest that the VAI rehabilitation program significantly improved motor function and skills in the affected upper extremities of subjects with acquired brain injuries. Significant increases in grey matter volume in the motor and premotor regions of affected hemisphere and correlations of motor skills and volume in nonaffected brain regions were present, suggesting marked changes in structural brain plasticity.
The trial "Limitations of motor brain activity - use of virtual reality for simulation of therapeutic interventions" has been registered under reference number ISRCTN11757651 .
患有后天性脑损伤(ABI)的个体需要神经康复和神经修复。虚拟解剖交互(VAI)呈现出一种数字游戏格式,其中患有上肢瘫痪的 ABI 幸存者使用未受影响的肢体来控制标准输入设备,以及使用常见的计算机鼠标来控制虚拟世界中的虚拟肢体运动和任务。
在一项前瞻性队列研究中,共纳入 35 名后天性脑损伤的门诊幸存者(25/71%为中风,10/29%为创伤性脑损伤)。这些患者被分为三组:A 组仅接受 VAI 治疗,B 组接受 VAI 和物理/职业治疗(P/OT),C 组仅接受 P/OT。通过手部关键捏力强度、抓握和三爪夹捏)和肩部、肘部和腕部的主动活动范围(AROM)评估运动技能。采用方差分析、协方差分析和单尾 Pearson 相关分析对变化进行分析。对 A 组进行了 MRI 数据采集,并使用基于体素的形态计量学(VBM)分析灰质体积变化,并与量化运动技能相关联。
三组患者的肩部、肘部和腕部的 AROM 均有改善。VBM 显示五个脑区的灰质增加:海马尾部、左侧尾状核、额皮质前区、中央沟深部和视觉皮质。检测到三个皮质区域(运动和运动前区和补充运动区)的灰质体积与运动测试结果(力量和 AROM)之间存在正相关。
我们的研究结果表明,VAI 康复计划显著改善了后天性脑损伤患者患侧上肢的运动功能和技能。患侧大脑运动和运动前区灰质体积显著增加,且与非患侧大脑区域的运动技能和体积存在相关性,提示结构脑可塑性发生了显著变化。
该试验“运动脑活动的局限性-虚拟现实用于治疗干预的模拟”已在参考号 ISRCTN11757651 下注册。