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基于头戴式显示器的认知训练应用。

Head-Mounted Display-Based Application for Cognitive Training.

机构信息

Department of Electronic Engineering and Communications, University of Zaragoza, 44003 Teruel, Spain.

Facultad de Ingeniería y Tecnologías de la Información y la Comunicación, Universidad Tecnológica Indoamérica, Ambato 180103, Ecuador.

出版信息

Sensors (Basel). 2020 Nov 17;20(22):6552. doi: 10.3390/s20226552.

Abstract

Virtual Reality (VR) has had significant advances in rehabilitation, due to the gamification of cognitive activities that facilitate treatment. On the other hand, Immersive Virtual Reality (IVR) produces outstanding results due to the interactive features with the user. This work introduces a VR application for memory rehabilitation by walking through a maze and using the Oculus Go head-mounted display (HMD) technology. The mechanics of the game require memorizing geometric shapes while the player progresses in two modes, autonomous or manual, with two levels of difficulty depending on the number of elements to remember. The application is developed in the Unity 3D video game engine considering the optimization of computational resources to improve the performance in the processing and maintaining adequate benefits for the user, while the generated data is stored and sent to a remote server. The maze task was assessed with 29 subjects in a controlled environment. The obtained results show a significant correlation between participants' response accuracy in both the maze task and a face-pair test. Thus, the proposed task is able to perform memory assessments.

摘要

虚拟现实(VR)在康复方面取得了重大进展,这要归功于认知活动的游戏化,这使得治疗更加便利。另一方面,沉浸式虚拟现实(IVR)由于与用户的交互功能而产生了出色的效果。本工作介绍了一种通过走迷宫和使用 Oculus Go 头戴式显示器(HMD)技术进行记忆康复的 VR 应用程序。游戏的机制要求玩家在自主或手动两种模式下记住几何形状,并且有两个难度级别,具体取决于要记住的元素数量。该应用程序是在 Unity 3D 视频游戏引擎中开发的,考虑到计算资源的优化,以提高处理性能并为用户提供足够的收益,同时生成的数据被存储并发送到远程服务器。在受控环境中,有 29 名受试者对迷宫任务进行了评估。得到的结果表明,参与者在迷宫任务和人脸配对测试中的反应准确性之间存在显著相关性。因此,所提出的任务能够进行记忆评估。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/59f7/7696435/d9a5c40b8d8b/sensors-20-06552-g001.jpg

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