Portela-Camino Juan Antonio, Martín-González Santiago, Ruiz-Alcocer Javier, Illarramendi-Mendicute Igor, Garrido-Mercado Rafaela
Department of Optometry, Begira Clinic, Bilbao, Spain.
Department of Construction and Manufacturing Engineering, University of Oviedo, Oviedo, Asturias, Spain.
Clin Optom (Auckl). 2021 Jul 5;13:181-190. doi: 10.2147/OPTO.S308445. eCollection 2021.
Stereo-anomaly is commonly associated with amblyopia. An investigation was conducted to determine whether the measurements of stereoacuity obtained with the stereoacuity reference test (TNO Test) show an agreement with a computer stereoscope video game.
Thirty-two subjects (mean age 9.37±2.00 years) with an amblyopia history were selected for a blind and randomized study of stereoacuity improvement through a new random dot game. A masked examiner measured the stereoacuity three times per subject using the TNO test (at the beginning, at the end and after 6 months of the treatment). A second masked examiner measured stereoacuity using the new computerized game after the TNO masked evaluation.
The Pearson's correlation coefficient one test against the other was r = 0.767 and the Bland-Altman plot was r= 0.069 (mean difference -0.03 log sec). Using three categories: poor (840-300 seconds of arc), coarse (480-210 seconds of arc) and moderate-fine stereoacuity (210-30 seconds of arc). Positive predictive values were 89.5% for moderate-fine; 72.7% for coarse; and 90.0% for poor stereoacuity. In addition, the agreement was evaluated using the Kappa coefficient (K= 0.743) with a 0.95 confidence interval and lower and upper Kappa limits were (0.628 and 0.858), respectively. Kappa coefficient and limits were still good when analyzing data before (K =0.663, 0.420 and 0.906) and after the treatment (K= 0.765, 0.632 and 0.899).
The Computerized Stereoscopic Game test allows the measure of stereoacuity. It can be used for both the purpose of detecting stereo vision deficits or tracking stereo vision development.
立体视异常通常与弱视相关。本研究旨在确定使用立体视锐度参考测试(TNO测试)获得的立体视锐度测量结果是否与计算机立体视镜视频游戏的结果一致。
选择32名有弱视病史的受试者(平均年龄9.37±2.00岁),通过一款新的随机点游戏进行立体视锐度改善的盲法随机研究。一名盲法检查者使用TNO测试对每位受试者进行三次立体视锐度测量(治疗开始时、结束时和治疗6个月后)。另一名盲法检查者在TNO盲法评估后使用新的计算机游戏测量立体视锐度。
两种测试的Pearson相关系数为r = 0.767,Bland-Altman图为r = 0.069(平均差异-0.03 log秒)。使用三类标准:差(840 - 300角秒)、中等(480 - 210角秒)和精细立体视锐度(210 - 30角秒)。精细立体视锐度的阳性预测值为89.5%;中等为72.7%;差立体视锐度为90.0%。此外,使用Kappa系数(K = 0.743)评估一致性,95%置信区间的Kappa下限和上限分别为(0.628和0.858)。在分析治疗前(K = 0.663,0.420和0.906)和治疗后(K = 0.765,0.632和0.899)的数据时,Kappa系数和界限仍然良好。
计算机立体视游戏测试可用于测量立体视锐度。它可用于检测立体视缺陷或跟踪立体视发育。