Liu Bingchen, Jiang Li, Fan Shaowei, Dai Jinghui
State Key Laboratory of Robotics and Systems, Harbin Institute of Technology, Harbin, China.
Front Neurorobot. 2021 Sep 15;15:740262. doi: 10.3389/fnbot.2021.740262. eCollection 2021.
The proposal of postural synergy theory has provided a new approach to solve the problem of controlling anthropomorphic hands with multiple degrees of freedom. However, generating the grasp configuration for new tasks in this context remains challenging. This study proposes a method to learn grasp configuration according to the shape of the object by using postural synergy theory. By referring to past research, an experimental paradigm is first designed that enables the grasping of 50 typical objects in grasping and operational tasks. The angles of the finger joints of 10 subjects were then recorded when performing these tasks. Following this, four hand primitives were extracted by using principal component analysis, and a low-dimensional synergy subspace was established. The problem of planning the trajectories of the joints was thus transformed into that of determining the synergy input for trajectory planning in low-dimensional space. The average synergy inputs for the trajectories of each task were obtained through the Gaussian mixture regression, and several Gaussian processes were trained to infer the inputs trajectories of a given shape descriptor for similar tasks. Finally, the feasibility of the proposed method was verified by simulations involving the generation of grasp configurations for a prosthetic hand control. The error in the reconstructed posture was compared with those obtained by using postural synergies in past work. The results show that the proposed method can realize movements similar to those of the human hand during grasping actions, and its range of use can be extended from simple grasping tasks to complex operational tasks.
姿势协同理论的提出为解决具有多个自由度的拟人化手部控制问题提供了一种新方法。然而,在此背景下为新任务生成抓握配置仍然具有挑战性。本研究提出了一种利用姿势协同理论根据物体形状学习抓握配置的方法。参考以往研究,首先设计了一种实验范式,该范式能够在抓握和操作任务中抓握50个典型物体。然后记录了10名受试者在执行这些任务时手指关节的角度。在此之后,通过主成分分析提取了四种手部基元,并建立了一个低维协同子空间。这样,关节轨迹规划问题就转化为在低维空间中确定轨迹规划的协同输入问题。通过高斯混合回归获得每个任务轨迹的平均协同输入,并训练了几个高斯过程来推断相似任务给定形状描述符的输入轨迹。最后,通过涉及为假手控制生成抓握配置的模拟验证了所提方法的可行性。将重建姿势的误差与过去工作中使用姿势协同获得的误差进行了比较。结果表明,所提方法能够在抓握动作中实现与人类手部相似的运动,并且其使用范围可以从简单的抓握任务扩展到复杂的操作任务。