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情绪健康与传统塞浦路斯复活节游戏:一项定性分析

Emotional Well-Being and Traditional Cypriot Easter Games: A Qualitative Analysis.

作者信息

Koundourou Christiana, Ioannou Markella, Stephanou Chara, Paparistodemou Maria, Katsigari Theodora, Tsitsas Georgios, Sotiropoulou Kyriaki

机构信息

Department of Psychology, School of Health Sciences, Neapolis University Pafos, Paphos, Cyprus.

出版信息

Front Psychol. 2021 Sep 24;12:613173. doi: 10.3389/fpsyg.2021.613173. eCollection 2021.

Abstract

The aim of the current study is to examine the effect of the Traditional Easter Games of Cyprus on the emotional well-being of the participants. Data were collected using a qualitative analysis. It consisted of interviews from 51 participants aged 32-93 years old, and observations were made from audiovisual material of the Traditional Cypriot Easter Games being played by a sample of 20 children aged 6-14 years old and 43 adults aged 18-65 years old. Demographic data were collected by using interviews and analyzed using IBM SPSS program. The observations of the audiovisual material focused on the emotions of the participants and were grouped into prevailing and secondary emotions according to frequency and duration. The results indicate that games produce emotions such as joy, excitement, and euphoria. Emotions such as embarrassment, frustration, and anger were also observed occasionally, specifically in situations of competitiveness and defeat. In addition, the differences and similarities between adults and children were recorded. The findings of the present study extend previous work by demonstrating the positive impact of the traditional games on children's and adult's emotional well-being.

摘要

本研究的目的是考察塞浦路斯传统复活节游戏对参与者情绪健康的影响。数据收集采用定性分析方法。研究对象包括51名年龄在32至93岁之间的参与者的访谈,以及对20名年龄在6至14岁的儿童和43名年龄在18至65岁的成年人所参与的塞浦路斯传统复活节游戏视听材料的观察。通过访谈收集人口统计学数据,并使用IBM SPSS程序进行分析。视听材料的观察聚焦于参与者的情绪,并根据出现频率和持续时间分为主要情绪和次要情绪。结果表明,游戏能产生喜悦、兴奋和欣快等情绪。尴尬、沮丧和愤怒等情绪也偶尔会被观察到,特别是在竞争和失败的情况下。此外,还记录了成年人与儿童之间的差异和相似之处。本研究结果通过证明传统游戏对儿童和成年人情绪健康的积极影响,扩展了以往的研究成果。

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