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新冠疫情期间马来西亚一所公立大学医学生的网络成瘾、网络游戏与焦虑之间的关系。

The Relationship between Internet Addiction, Internet Gaming and Anxiety among Medical Students in a Malaysian Public University during COVID-19 Pandemic.

机构信息

Psychiatry Unit, Department of Medicine, Faculty of Medicine and Health Sciences, Universiti Sains Islam Malaysia, Nilai 71800, Malaysia.

Malaysian Society of Internet Addiction Prevention, Universiti Putra Malaysia (UPM), Serdang 43400, Malaysia.

出版信息

Int J Environ Res Public Health. 2021 Nov 12;18(22):11870. doi: 10.3390/ijerph182211870.

Abstract

The internet has become an important medium for learning and communication during the COVID-19 pandemic, particularly for university students. Nevertheless, an increase in internet usage could predispose people to internet addiction (IA) and internet gaming (IG). Equally, there is concern that anxiety levels have increased during the pandemic. The aim of this study is to determine the prevalence of IA and IG, and their associations with anxiety among medical students during the pandemic. Data were collected during the second wave of the "Conditional Movement Control Order" (CMCO) in Malaysia between 12 November and 10 December 2020. A total of 237 students participated through proportionate stratified random sampling in this cross-sectional study. They completed a set of online questionnaires which consisted of a sociodemographic profile, the Malay version of the internet addiction test (MVIAT), the Malay version of the internet gaming disorder-short form (IGDS9-SF) and the Malay version of the depression, anxiety and stress scale (DASS-21). The prevalence of IA and internet gaming disorder (IGD) were 83.5% and 2.5%, respectively. A multiple logistic regression showed that those in pre-clinical years had a greater risk of anxiety than those in clinical years [(AOR) = 2.49, -value 0.01, 95% CI = 1.22-5.07]. In contrast, those who scored high on IA were protected against anxiety [AOR = 0.100, -value 0.03, 95% CI = 0.01-0.76)]. In conclusion, IA was highly prevalent during the COVID-19 pandemic and its high usage might serve as a protective factor against anxiety among the medical students in this study sample.

摘要

互联网在 COVID-19 大流行期间已成为学习和交流的重要媒介,尤其对大学生而言。然而,互联网使用量的增加可能使人们容易沉迷于网络(IA)和网络游戏(IG)。同样,人们也担心在大流行期间焦虑水平会上升。本研究旨在确定在大流行期间医学生 IA 和 IG 的流行率及其与焦虑之间的关联。研究数据于 2020 年 11 月 12 日至 12 月 10 日马来西亚第二次“有条件行动管制令”(CMCO)期间收集。共有 237 名学生通过比例分层随机抽样参与了这项横断面研究。他们通过在线问卷完成了一系列问卷,其中包括社会人口学概况、马来文互联网成瘾测试(MVIAT)、马来文网络游戏障碍简短形式(IGDS9-SF)和马来文抑郁、焦虑和压力量表(DASS-21)。IA 和网络游戏障碍(IGD)的流行率分别为 83.5%和 2.5%。多因素逻辑回归显示,临床前年级的学生比临床年级的学生更容易出现焦虑((AOR)=2.49,-值 0.01,95%CI=1.22-5.07)。相反,IA 得分高的人则可以预防焦虑((AOR)=0.100,-值 0.03,95%CI=0.01-0.76)。综上所述,在 COVID-19 大流行期间,IA 非常普遍,其高使用率可能是研究样本中医学生焦虑的保护因素。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0471/8618673/41541dd9dce2/ijerph-18-11870-g001.jpg

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