Lifestyle Science Cluster, Advanced Medical and Dental Institute, Universiti Sains Malaysia, Pulau Pinang, Malaysia.
Exercise & Sports Science Programme, School of Health Sciences, Universiti Sains Malaysia, Pulau Pinang, Malaysia.
Games Health J. 2022 Feb;11(1):1-17. doi: 10.1089/g4h.2021.0104. Epub 2021 Dec 1.
Recently, exergames have been widely applied as exercise platforms among older adults. However, studies on the influence of exergames on older adults' physical activity remain scarce. The review article highlights the potential benefit of exergames as a physical activity tool for older adults. The literature search followed the PRISMA guidelines on databases PubMed (Public/Publisher MEDLINE), CINAHL (Cumulative Index to Nursing and Allied Health Literature), Cochrane, and Scopus. The literature included studies that evaluated the influence of exergames on older adults' physical activity. Articles were excluded if the mixed intervention was used, emphasizing specific limbs, improving specific tasks, or not mentioning intervention. The review article identified 25 studies that reported on 855 older adults 55 years of age and older. In addition, the common exergaming technology platforms examined were Microsoft Kinect™, Nintendo Wii™, cybercycling, and interactive video dance games. Meanwhile, 11 studies used a pretest/post-test design and randomized controlled trial design in 14 studies. The review found that exergames significantly impacted the older adults' physical activity level as participants experienced improved balance and cognitive function, and enjoyed playing exergame, thus prolonging their game engagement. Although research on exergames is still new, current evidence showed a significant potential benefit of exergames as a physical activity tool for older adults. To overcome the limitation on various parameters that showed different effects and outcomes of exergames, the study recommends implementing randomized controlled trials with long-term observation using a mixed-method approach. Moreover, a multidisciplinary method involving exercise and neuromotor control experts could determine potential mechanisms of action that benefited from the exercises.
最近,健身游戏已被广泛应用于老年人的运动平台。然而,关于健身游戏对老年人身体活动影响的研究仍然很少。这篇综述文章强调了健身游戏作为老年人身体活动工具的潜在益处。文献检索遵循 PRISMA 指南,在 PubMed(公共/出版商 MEDLINE)、CINAHL(护理和联合健康文献累积索引)、Cochrane 和 Scopus 数据库中进行。文献纳入了评估健身游戏对老年人身体活动影响的研究。如果混合干预被使用,强调特定肢体、改善特定任务或未提及干预,则排除文章。这篇综述文章确定了 25 项研究,其中报告了 855 名 55 岁及以上的老年人。此外,所检查的常见健身游戏技术平台包括 Microsoft Kinect™、Nintendo Wii™、cybercycling 和互动视频舞蹈游戏。同时,11 项研究使用了预测试/后测试设计,14 项研究使用了随机对照试验设计。综述发现,健身游戏显著影响了老年人的身体活动水平,因为参与者体验到了更好的平衡和认知功能,并且喜欢玩健身游戏,从而延长了他们的游戏参与度。尽管健身游戏的研究仍处于起步阶段,但目前的证据表明,健身游戏作为老年人身体活动工具具有显著的潜在益处。为了克服各种参数的限制,这些参数显示了健身游戏不同的效果和结果,研究建议采用混合方法,使用长期观察的随机对照试验。此外,涉及运动和神经运动控制专家的多学科方法可以确定从锻炼中受益的潜在作用机制。