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害怕社会排斥:错失恐惧预示着网络球游戏引发的排斥。

Afraid of Social Exclusion: Fear of Missing Out Predicts Cyberball-Induced Ostracism.

作者信息

Holte Alex J, Fisher Wendy N, Ferraro F Richard

机构信息

University of North Dakota, Grand Forks, ND USA.

出版信息

J Technol Behav Sci. 2022;7(3):315-324. doi: 10.1007/s41347-022-00251-9. Epub 2022 Mar 16.

Abstract

Although social exclusion violates the basic needs of sense of control, self-esteem, meaningful existence, and belongingness, it is unknown if fear of missing out (FoMO) or attachment anxiety contributes to one's sense of ostracism and each of these basic needs. We aimed to identify if baseline scores in attachment anxiety and/or FoMO predict how excluded an individual feels after playing an online ball-tossing game designed to include or exclude them and if these constructs tap into basic needs that ostracism has shown to threaten. A sample of 193 young adults participated in this online study. After completing measures of demographics, FoMO, and attachment anxiety, each participant played Cyberball, a virtual ball-tossing game. Under the guise of playing with two other human participants, this paradigm consists of pre-programmed conditions of either inclusion, which entails receiving 10 of the total 30 ball tosses, or exclusion, which consists of receiving the ball only twice at the beginning of the game. Participants then completed post-measures of state ostracism, basic needs, and attention checks and were debriefed regarding the nature of the Cyberball game. We found that FoMO, but not attachment anxiety, predicted how ostracized one felt. Likewise, FoMO was inversely related to control, belongingness, and meaningful existence. Attachment anxiety did not predict any of the basic needs examined in the study. We conclude FoMO may be less about the experience one misses out on and more about the fear of being excluded. Future research is needed to evaluate if people experience increases in state FoMO while excluded and if baseline mood influences our findings.

摘要

尽管社会排斥会侵犯控制感、自尊、有意义的存在和归属感等基本需求,但对于错失恐惧(FoMO)或依恋焦虑是否会导致一个人的被排斥感以及这些基本需求中的每一种,目前尚不清楚。我们旨在确定依恋焦虑和/或FoMO的基线分数是否能够预测个体在玩一款旨在纳入或排斥他们的在线抛球游戏后所感受到的被排斥程度,以及这些构念是否涉及到被排斥所显示出会威胁的基本需求。193名年轻人参与了这项在线研究。在完成人口统计学、FoMO和依恋焦虑的测量后,每位参与者玩了网络抛球游戏(Cyberball),这是一款虚拟抛球游戏。在与另外两名人类参与者一起玩的幌子下,该范式包括预先设定的两种条件:一是被接纳,即总共30次抛球中能接到10次;二是被排斥,即仅在游戏开始时接到两次球。参与者随后完成了关于状态性被排斥、基本需求和注意力检查的后续测量,并被告知了网络抛球游戏的性质。我们发现,FoMO而非依恋焦虑能够预测一个人的被排斥感受。同样,FoMO与控制感、归属感和有意义的存在呈负相关。依恋焦虑并未预测该研究中所考察的任何基本需求。我们得出结论,FoMO可能较少关乎一个人错过的经历,而更多关乎对被排斥的恐惧。未来需要进行研究,以评估人们在被排斥时状态性FoMO是否会增加,以及基线情绪是否会影响我们的研究结果。

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