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基于深度学习与物联网的虚拟成像技术对大学生影视制作教育的影响

Impact of Virtual Imaging Technology on Film and Television Production Education of College Students Based on Deep Learning and Internet of Things.

作者信息

Du Chengye, Yu Chijiang, Wang Tingting, Zhang Fengrui

机构信息

School of Art of Articulate Speech, Sichuan University of Media and Communications, Chengdu, China.

People's Daily, Beijing, China.

出版信息

Front Psychol. 2022 Mar 30;12:766634. doi: 10.3389/fpsyg.2021.766634. eCollection 2021.

Abstract

More and more schools begin to design simulation technology based on virtual imaging technology (VIT) and virtual reality (VR) in their course contents. In particular, among these technical courses, there is a need to first strengthen the Film and Television Production (FTP) education in higher institutions. This article aims to study the impact of VRT, VR, and Internet of things (IoT) technology on FTP courses and audience psychology in higher institutions under the era of intelligent multimedia. How to use emerging VR technology to promote the psychological wellbeing of students or patients has become a new research direction, the exploration of which has a far-reaching significance for the applications of the related technologies. First, the principle and applications of VR and IoT technology are described. Thereon, the deep learning (DL)-based training model is used to analyze the postproduction (PP) of VR-based Sand Table game, and the function and effect of the designed game model are discussed. Subsequently, VR-based Sand Play Therapy (SPT) is applied to mentally ill patients to obtain its therapeutic effect. The results show that the designed VR-based Sand Table game model can be used to treat mentally ill patients and alleviate their negative psychological states. Meanwhile, the Test Anxiety Scale (TAS) scores prove the significant therapeutic effect of the designed game model on the mental problems of patients. Therefore, VR-based psychological SPT can be applied in the stress relief of students and the treatment of mentally ill patients, as well as alleviate their mental health problems. This research provides a new direction and some theoretical support for the application field of VR technology.

摘要

越来越多的学校开始在其课程内容中设计基于虚拟成像技术(VIT)和虚拟现实(VR)的模拟技术。特别是在这些技术课程中,高等院校首先需要加强影视制作(FTP)教育。本文旨在研究智能多媒体时代下VRT、VR和物联网(IoT)技术对高等院校FTP课程及受众心理的影响。如何利用新兴的VR技术促进学生或患者的心理健康已成为一个新的研究方向,对此进行探索对相关技术的应用具有深远意义。首先,描述了VR和IoT技术的原理及应用。在此基础上,利用基于深度学习(DL)的训练模型分析基于VR的沙盘游戏的后期制作(PP),并讨论所设计游戏模型的功能和效果。随后,将基于VR的沙盘游戏疗法(SPT)应用于精神病患者以获得其治疗效果。结果表明,所设计的基于VR的沙盘游戏模型可用于治疗精神病患者并缓解其消极心理状态。同时,考试焦虑量表(TAS)得分证明了所设计游戏模型对患者心理问题具有显著的治疗效果。因此,基于VR的心理SPT可应用于学生的压力缓解和精神病患者的治疗,以及缓解他们的心理健康问题。本研究为VR技术的应用领域提供了新的方向和一些理论支持。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/31d4/9007180/ed923cd67a8f/fpsyg-12-766634-g001.jpg

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