Vial Stéphane, Boudhraâ Sana, Dumont Mathieu
Centre de Recherche de l'Institut Universitaire en Santé Mentale de Montréal, École de Design, Université du Québec à Montréal, Montréal, QC, Canada.
Département D'ergothérapie, Université du Québec à Trois-Rivières, Drummondville, QC, Canada.
JMIR Ment Health. 2022 Jun 7;9(6):e35591. doi: 10.2196/35591.
Digital mental health interventions have a great potential to alleviate mental illness and increase access to care. However, these technologies face significant challenges, especially in terms of user engagement and adoption. It has been suggested that this issue stems from a lack of user perspective in the development process; accordingly, several human-centered design approaches have been developed over the years to consider this important aspect. Yet, few human-centered design approaches to digital solutions exist in the field of mental health, and rarely are end users involved in their development.
The main objective of this literature review is to understand how human-centered design is considered in e-mental health intervention research.
An exploratory mapping review was conducted of mental health journals with the explicit scope of covering e-mental health technology. The human-centered design approaches reported and the core elements of design activity (ie, object, context, design process, and actors involved) were examined among the eligible studies.
A total of 30 studies met the inclusion criteria, of which 22 mentioned using human-centered design approaches or specific design methods in the development of an e-mental health solution. Reported approaches were classified as participatory design (11/27, 41%), codesign (6/27, 22%), user-centered design (5/27, 19%), or a specific design method (5/27, 19%). Just over half (15/27, 56%) of the approaches mentioned were supported by references. End users were involved in each study to some extent but not necessarily in designing. About 27% (8/30) of all the included studies explicitly mentioned the presence of designers on their team.
Our results show that some attempts have indeed been made to integrate human-centered design approaches into digital mental health technology development. However, these attempts rely very little on designers and design research. Researchers from other domains and technology developers would be wise to learn the underpinnings of human-centered design methods before selecting one over another. Inviting designers for assistance when implementing a particular approach would also be beneficial. To further motivate interest in and use of human-centered design principles in the world of e-mental health, we make nine suggestions for better reporting of human-centered design approaches in future research.
数字心理健康干预在缓解精神疾病和增加医疗服务可及性方面具有巨大潜力。然而,这些技术面临重大挑战,尤其是在用户参与度和采用率方面。有人认为,这个问题源于开发过程中缺乏用户视角;因此,多年来已经开发了几种以人为本的设计方法来考虑这一重要方面。然而,心理健康领域中针对数字解决方案的以人为本的设计方法很少,而且最终用户很少参与其开发。
本综述的主要目的是了解在电子心理健康干预研究中如何考虑以人为本的设计。
对明确涵盖电子心理健康技术的心理健康期刊进行了探索性映射综述。在符合条件的研究中,考察了所报告的以人为本的设计方法以及设计活动的核心要素(即对象、背景、设计过程和相关参与者)。
共有30项研究符合纳入标准,其中22项提到在开发电子心理健康解决方案时使用了以人为本的设计方法或特定设计方法。报告的方法分为参与式设计(11/27,41%)、协同设计(6/27,22%)、以用户为中心的设计(5/27,19%)或特定设计方法(5/27,19%)。提到的方法中略多于一半(15/27,56%)有参考文献支持。最终用户在每项研究中都有一定程度的参与,但不一定参与设计。所有纳入研究中约27%(8/30)明确提到其团队中有设计师。
我们的结果表明,确实有人尝试将以人为本的设计方法整合到数字心理健康技术开发中。然而,这些尝试很少依赖设计师和设计研究。其他领域的研究人员和技术开发者在选择一种方法优于另一种方法之前,明智的做法是了解以人为本的设计方法的基础。在实施特定方法时邀请设计师提供帮助也会有益。为了进一步激发电子心理健康领域对以人为本的设计原则的兴趣和应用,我们对未来研究中更好地报告以人为本的设计方法提出了九条建议。