School of Social Work, Lucerne University of Applied Sciences and Arts, 6002 Lucerne, Switzerland.
Addiction Medicine, Lausanne University Hospital (CHUV), 1004 Lausanne, Switzerland.
Int J Environ Res Public Health. 2022 Jul 29;19(15):9320. doi: 10.3390/ijerph19159320.
The Swiss Youth and Media Act, which is about to enter into force, is an attempt to provide a legislative framework for video game use. Among other inclusions, the law intends to make providers more accountable by taking measures to protect minors from harm that can be caused by improper use of video games. However, it is a challenge to create a legal framework that can adequately regulate the evolving features of video games. Legislators must find a suitable regulatory approach which takes into account the fact that there is an increasing convergence between video games and gambling, particularly with the introduction of loot boxes. Moreover, there is a need for regulation, including the prohibition of misleading designs, the introduction of additional protection for minors, and the assurance of transparency of transactions. Appropriate policy legislation and consumer-protection measures are needed to protect people using these types of products, particularly children and adolescents. Further work should focus on assessing game characteristics to refine regulatory models to promote safe gaming. Based on experiences from the field of psychoactive substances as well as that of gambling, it is now a matter of developing a matrix of harm with elaborated categories: a tool that makes it possible to evaluate the potential harms of certain game design in an evidence-based manner.
《瑞士青少年和媒体法案》即将生效,该法案试图为视频游戏的使用提供立法框架。除其他内容外,该法律还打算通过采取措施保护未成年人免受不当使用视频游戏造成的伤害,从而使供应商承担更多责任。然而,为不断发展的视频游戏特征创建一个能够充分监管的法律框架是一项挑战。立法者必须找到一种合适的监管方法,考虑到视频游戏和赌博之间日益融合的事实,特别是随着战利品箱的引入。此外,需要进行监管,包括禁止误导性设计、为未成年人引入额外保护以及确保交易的透明度。需要适当的政策立法和消费者保护措施来保护使用这些类型产品的人,特别是儿童和青少年。进一步的工作应侧重于评估游戏特征,以完善监管模式,促进安全游戏。根据精神活性物质领域和赌博领域的经验,现在需要制定一个带有详细类别的危害矩阵:一种能够以循证的方式评估特定游戏设计潜在危害的工具。