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关于自闭症谱系障碍中基于游戏的干预措施的范围综述

Scoping Review on Play-Based Interventions in Autism Spectrum Disorder.

作者信息

López-Nieto Lucía, Compañ-Gabucio Laura María, Torres-Collado Laura, Garcia-de la Hera Manuela

机构信息

Nutritional Epidemiology Unit, University of Miguel Hernández, 03550 Alicante, Spain.

Alicante Institute for Health and Biomedical Research (ISABIAL), 03010 Alicante, Spain.

出版信息

Children (Basel). 2022 Sep 5;9(9):1355. doi: 10.3390/children9091355.

Abstract

Play as a therapeutic strategy can help to improve daily functioning in children and adolescents with autism spectrum disorder (ASD). Play-based intervention can thus be an optimal option for treatment of this population. Our aim was to describe play-based interventions used in children and adolescents with ASD. We conducted a scoping review. A peer-reviewed literature search was conducted on PubMed, Scopus, EMBASE, Web of Science and PsycINFO databases. We included experimental studies which analyzed play-based interventions in children and adolescents with ASD, which were published in English/Spanish with full text available. We used three tables elaborated a priori to perform data extraction by two authors. Fifteen studies were included, mostly conducted in Australia and published during the past 10 years. Play-based intervention was categorized into three groups: new technologies, symbolic play or official techniques. Interventions lasted approximately 11 weeks, contained one weekly session of 30-60 min and were delivered by parents and teachers. Play-based interventions using new technologies were the most used. Intervention duration and number of sessions varied between articles. Further studies are needed to create play-based intervention protocols which can be implemented in clinical practice with children and adolescents with ASD, thus promoting evidence-based interventions in this field.

摘要

游戏作为一种治疗策略有助于改善自闭症谱系障碍(ASD)儿童和青少年的日常功能。因此,基于游戏的干预可能是治疗这一群体的最佳选择。我们的目的是描述用于ASD儿童和青少年的基于游戏的干预措施。我们进行了一项范围综述。在PubMed、Scopus、EMBASE、科学网和PsycINFO数据库上进行了同行评审文献检索。我们纳入了对ASD儿童和青少年基于游戏的干预措施进行分析的实验研究,这些研究以英文/西班牙文发表且有全文。我们使用事先精心制作的三个表格由两位作者进行数据提取。共纳入15项研究,大部分在澳大利亚开展且发表于过去10年。基于游戏的干预分为三组:新技术、象征性游戏或官方技术。干预持续约11周,每周进行一次,每次30 - 60分钟,由家长和教师实施。使用新技术的基于游戏的干预最为常用。不同文章之间干预持续时间和疗程数量有所不同。需要进一步开展研究以制定可在临床实践中应用于ASD儿童和青少年的基于游戏的干预方案,从而促进该领域基于证据的干预措施。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1d8d/9497526/fb54910d739c/children-09-01355-g001.jpg

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