Department of Psychology, School of Humanities and Social Sciences, Beijing Forestry University, Beijing 100083, China.
Faculty of Psychology, Beijing Normal University, Beijing 100875, China.
Int J Environ Res Public Health. 2022 Sep 24;19(19):12083. doi: 10.3390/ijerph191912083.
This study, based on the theory of restorative environmental, uses virtual reality (VR) technology to construct interactive restorative environments and discusses the influence of the experience of virtual restorative environment on individual creativity. A total of 72 college students were selected as participants in the study. Through psychological scales, three creativity tests, and EEG feedback data, the following conclusions were drawn: (1) The VR restorative environment experience improves individual creativity, especially the creative quality of cohesion; (2) the experience of the VR restorative environment enables participants to experience a desirable sense of presence. Compared with the restorative scene experience without interactive activities, the addition of interactive activities improves the individual sensory fidelity to a greater extent. (3) We cannot simply assume that the experience of the VR restorative environment with interactive activities will make individual creative performance better than non-interactive experience. Interaction with certain difficulty will increase cognitive load, thus disrupting individual creative performance. Garden scenes that can be explored freely and have no interaction can better promote individual creativity. (4) In the environmental experience, participants paid greater attention to natural elements, and the restorative environment they described was very similar to the environment they believed could foster creativity. This study's results provide evidence for the positive effects of the VR restorative environment experience on individuals and contributes to the cognitive exploration of the interaction between restorative environments and individuals in the future.
本研究基于恢复性环境理论,运用虚拟现实(VR)技术构建互动式恢复环境,探讨个体在虚拟恢复环境中的体验对创造力的影响。共有 72 名大学生被选为研究对象。通过心理量表、三种创造力测试和 EEG 反馈数据,得出以下结论:(1)VR 恢复环境体验能提高个体创造力,尤其是凝聚力的创造性质量;(2)VR 恢复环境体验使参与者能够体验到理想的存在感。与没有互动活动的恢复场景体验相比,增加互动活动能在更大程度上提高个体的感官逼真度。(3)我们不能简单地假设具有互动活动的 VR 恢复环境体验会使个体的创意表现优于非互动体验。与某些难度的互动会增加认知负荷,从而破坏个体的创意表现。可以自由探索且没有互动的花园场景可以更好地促进个体的创造力。(4)在环境体验中,参与者更加关注自然元素,并且他们所描述的恢复环境与他们认为可以促进创造力的环境非常相似。本研究的结果为 VR 恢复环境体验对个体的积极影响提供了证据,并为未来恢复环境与个体之间的相互作用的认知探索做出了贡献。