Department of Psychology, Faculty of Arts, Masaryk University, Brno, Czech Republic.
Department of Information and Library Studies, Faculty of Arts, Masaryk University, Brno, Czech Republic.
PLoS One. 2022 Oct 18;17(10):e0276267. doi: 10.1371/journal.pone.0276267. eCollection 2022.
Many university-taught courses moved to online form since the outbreak of the global pandemic of coronavirus disease (COVID-19). Distance learning has become broadly used as a result of the widely applied lockdowns, however, many students lack personal contact in the learning process. A classical web-based distance learning does not provide means for natural interpersonal interaction. The technology of immersive virtual reality (iVR) may mitigate this problem. Current research has been aimed mainly at specific instances of collaborative immersive virtual environment (CIVE) applications for learning. The fields utilizing iVR for knowledge construction and skills training with the use of spatial visualizations show promising results. The objective of this study was to assess the effectiveness of collaborative and individual use of iVR for learning geography, specifically training in hypsography. Furthermore, the study's goals were to determine whether collaborative learning would be more effective and to investigate the key elements in which collaborative and individual learning were expected to differ-motivation and use of cognitive resources. The CIVE application developed at Masaryk University was utilized to train 80 participants in inferring conclusions from cartographic visualizations. The collaborative and individual experimental group underwent a research procedure consisting of a pretest, training in iVR, posttest, and questionnaires. A statistical comparison between the geography pretest and posttest for the individual learning showed a significant increase in the score (p = 0.024, ES = 0.128) and speed (p = 0.027, ES = 0.123), while for the collaborative learning, there was a significant increase in the score (p<0.001, ES = 0.333) but not in speed (p = 1.000, ES = 0.000). Thus, iVR as a medium proved to be an effective tool for learning geography. However, comparing the collaborative and individual learning showed no significant difference in the learning gain (p = 0.303, ES = 0.115), speed gain (p = 0.098, ES = 0.185), or performance motivation (p = 0.368, ES = 0.101). Nevertheless, the collaborative learning group had significantly higher use of cognitive resources (p = 0.046, ES = 0.223) than the individual learning group. The results were discussed in relation to the cognitive load theories, and future research directions for iVR learning were proposed.
由于冠状病毒病(COVID-19)的全球大流行,许多大学授课课程已经转移到线上形式。由于广泛实施的封锁措施,远程学习已经得到广泛应用,但是许多学生在学习过程中缺乏人际交往。传统的基于网络的远程学习无法提供自然人际互动的手段。沉浸式虚拟现实(iVR)技术可能会缓解这个问题。目前的研究主要针对特定的协作沉浸式虚拟环境(CIVE)应用实例进行学习。在利用空间可视化进行知识构建和技能培训方面,利用 iVR 的领域显示出了有希望的结果。本研究的目的是评估协作和个人使用 iVR 进行地理学学习,特别是地形学培训的效果。此外,该研究的目标是确定协作学习是否更有效,并研究协作学习和个人学习预计会有所不同的关键要素——动机和认知资源的使用。利用在马萨里克大学开发的 CIVE 应用程序来培训 80 名参与者,让他们从制图可视化中推断出结论。协作和个人实验组经历了一个研究过程,包括前测、iVR 培训、后测和问卷调查。对个人学习的地理前测和后测进行的统计比较显示,分数(p = 0.024,ES = 0.128)和速度(p = 0.027,ES = 0.123)均有显著提高,而对于协作学习,分数(p<0.001,ES = 0.333)有显著提高,但速度(p = 1.000,ES = 0.000)没有提高。因此,iVR 作为一种媒介,已被证明是学习地理的有效工具。然而,比较协作学习和个人学习,学习收益(p = 0.303,ES = 0.115)、速度收益(p = 0.098,ES = 0.185)或表现动机(p = 0.368,ES = 0.101)均无显著差异。然而,协作学习组比个人学习组显著更多地使用认知资源(p = 0.046,ES = 0.223)。讨论了结果与认知负荷理论的关系,并提出了 iVR 学习的未来研究方向。