Institute for Clinical Exercise and Health Science, School of Health and Life Sciences, University of the West of Scotland, Hamilton, UK.
Newcastle Falcons Rugby Club, Newcastle upon Tyne, UK.
Sports Med. 2023 Feb;53(2):371-413. doi: 10.1007/s40279-022-01773-1. Epub 2022 Nov 4.
Sided games (i.e., small sided, medium sided, large sided) involve tactical, technical, physical, and psychological elements and are commonly implemented in soccer training. Although soccer sided-games research is plentiful, a meta-analytical synthesis of external load exposure during sided games is lacking.
The objective of this systematic review and meta-analysis was to: (1) synthesize the evidence on high-speed and sprint running exposure induced by sided games in adult soccer players, (2) establish pooled estimates and intra-individual reliability for high-speed and sprint running exposure, and (3) explore the moderating effects of game format and playing constraints.
A literature search was conducted in accordance with the Preferred Reporting Items for Systematic Reviews and Meta-Analyses 2020 guidelines. Four databases (PubMed/MEDLINE, Scopus, SPORTDiscus, Web of Science Core Collection) were systematically searched up to 25 January, 2022. Eligibility criteria were adult soccer players (population); training programs incorporating sided games (intervention); game manipulations including number of players, pitch dimension, and game orientation (comparator); and high-speed, very high-speed, and sprint relative (m[Formula: see text]min) running distances and associated intra-individual reliability (outcome). Eligible study risk of bias was evaluated using RoBANS. Pooled estimates for high-speed and sprint running exposure, and their intra-individual reliability, along with the moderating effect of tracking device running velocity thresholds, pitch dimension (i.e., area per player), and game orientation (i.e. score or possession), were determined via a multi-level mixed-effects meta-analysis. Estimate uncertainty is presented as 95% compatibility intervals (CIs) with the likely range of relative distances in similar future studies determined via 95% prediction intervals.
A total of 104 and 7 studies met our eligibility criteria for the main and reliability analyses, respectively. The range of relative distances covered across small-sided games, medium-sided games, and large-sided games was 14.8 m[Formula: see text]min (95% CI 12.3-17.4) to 17.2 m[Formula: see text]min (95% CI 13.5-20.8) for high-speed running, 2.7 m[Formula: see text]min (95% CI 1.8-3.5) to 3.6 m[Formula: see text]min (95% CI 2.3-4.8) for very high-speed running, and 0.2 m[Formula: see text]min (95% CI 0.1-0.4) to 0.7 m[Formula: see text]min (95% CI 0.5-0.9) for sprinting. Across different game formats, 95% prediction intervals showed future exposure for high-speed, very high-speed running, and sprinting to be 0-46.5 m[Formula: see text]min, 0-14.2 m[Formula: see text]min, and 0-2.6 m[Formula: see text]min, respectively. High-speed, very high-speed running, and sprinting showed poor reliability with a pooled coefficient of variation of 22.8% with distances being moderated by device speed thresholds, pitch dimension, and game orientation.
This review is the first to provide a detailed synthesis of exposure and intra-individual reliability of high-speed and sprint running during soccer sided games. Our estimates, along with the moderating influence of common programming variables such as velocity thresholds, area per player, and game orientation should be considered for informed planning of small-sided games, medium-sided games, and large-sided games soccer training.
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边路游戏(即小场、中场、大场)涉及战术、技术、体能和心理等元素,通常在足球训练中实施。尽管边路游戏的研究很多,但缺乏对边路游戏中外部负荷暴露的元分析综合。
本系统评价和荟萃分析的目的是:(1)综合成年足球运动员进行边路游戏时高速和冲刺跑的暴露证据,(2)建立高速和冲刺跑暴露的汇总估计值和个体内可靠性,(3)探索比赛形式和比赛限制的调节作用。
根据系统评价和荟萃分析 2020 年首选报告项目的指南进行文献检索。系统搜索了四个数据库(PubMed/MEDLINE、Scopus、SPORTDiscus、Web of Science 核心合集),截至 2022 年 1 月 25 日。纳入标准为成年足球运动员(人群);纳入包含边路游戏的训练计划(干预);比赛操作包括球员人数、场地尺寸和比赛方向(比较);以及高速、超高高速和冲刺相对(m[sup]−1[/sup]min)跑步距离和相关个体内可靠性(结果)。使用 RoBANS 评估合格研究的偏倚风险。通过多级混合效应荟萃分析确定高速和冲刺跑暴露的汇总估计值及其个体内可靠性,以及跟踪设备跑步速度阈值、场地尺寸(即每个球员的面积)和比赛方向(即得分或控球)的调节作用。估计不确定性表示为 95%兼容性区间(CI),未来类似研究中相对距离的可能范围通过 95%预测区间确定。
共有 104 项和 7 项研究分别符合主要和可靠性分析的纳入标准。小场、中场和大场边路游戏中覆盖的相对距离范围为 14.8 m[sup]−1[/sup]min(95%CI 12.3-17.4)至 17.2 m[sup]−1[/sup]min(95%CI 13.5-20.8)的高速跑,2.7 m[sup]−1[/sup]min(95%CI 1.8-3.5)至 3.6 m[sup]−1[/sup]min(95%CI 2.3-4.8)的超高高速跑,以及 0.2 m[sup]−1[/sup]min(95%CI 0.1-0.4)至 0.7 m[sup]−1[/sup]min(95%CI 0.5-0.9)的冲刺跑。在不同的比赛形式下,95%预测区间显示未来的高速、超高高速跑和冲刺跑的暴露量分别为 0-46.5 m[sup]−1[/sup]min、0-14.2 m[sup]−1[/sup]min 和 0-2.6 m[sup]−1[/sup]min。高速、超高高速跑和冲刺跑的可靠性较差,个体内变异系数为 22.8%,受设备速度阈值、场地尺寸和比赛方向的影响。
本综述是第一个详细综合了足球边路游戏中高速和冲刺跑的暴露和个体内可靠性的研究。我们的估计值,以及速度阈值、每个球员的面积和比赛方向等常见编程变量的调节作用,应在规划小场、中场和大场足球训练时加以考虑。
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