Simpson James, Nalepka Patrick, Kallen Rachel W, Dras Mark, Reichle Erik D, Hosking Simon G, Best Christopher, Richards Deborah, Richardson Michael J
School of Psychological Sciences, Macquarie University, Sydney, NSW, Australia.
Centre for Elite Performance, Expertise and Training, Macquarie University, Sydney, NSW, Australia.
Front Psychol. 2022 Nov 3;13:1039431. doi: 10.3389/fpsyg.2022.1039431. eCollection 2022.
Despite the challenges associated with virtually mediated communication, remote collaboration is a defining characteristic of online multiplayer gaming communities. Inspired by the teamwork exhibited by players in first-person shooter games, this study investigated the verbal and behavioral coordination of four-player teams playing a cooperative online video game. The game, , involved teams consisting of three and one tasked to locate, corral, and contain evasive robot agents scattered across a large desert environment. Ground players could move throughout the environment, while the drone operator's role was akin to that of a "spectator" with a bird's-eye view, with access to veridical information of the locations of teammates and the to-be-corralled agents. Categorical recurrence quantification analysis (catRQA) was used to measure the communication dynamics of teams as they completed the task. Demands on coordination were manipulated by varying the ground players' ability to observe the environment with the use of game "fog." Results show that catRQA was sensitive to changes to task visibility, with reductions in task visibility reorganizing how participants conversed during the game to maintain team situation awareness. The results are discussed in the context of future work that can address how team coordination can be augmented with the inclusion of artificial agents, as synthetic teammates.
尽管虚拟媒介沟通存在诸多挑战,但远程协作是在线多人游戏社区的一个显著特征。受第一人称射击游戏中玩家展现出的团队合作启发,本研究调查了玩一款合作在线视频游戏的四人团队的言语和行为协调情况。这款名为《 》的游戏中,团队由三名地面玩家和一名无人机操作员组成,任务是在一个广阔的沙漠环境中定位、围捕并控制四处躲避的机器人特工。地面玩家可以在整个环境中移动,而无人机操作员的角色类似于具有鸟瞰视角的“旁观者”,能够获取队友和待围捕特工位置的真实信息。分类递归量化分析(catRQA)被用于测量团队完成任务时的沟通动态。通过使用游戏“迷雾”改变地面玩家观察环境的能力来操纵协调需求。结果表明,catRQA对任务可见性的变化很敏感,任务可见性的降低会重新组织参与者在游戏中的对话方式,以维持团队态势感知。研究结果将在未来工作的背景下进行讨论,未来工作可以探讨如何通过纳入人工代理作为合成队友来增强团队协调。