Qian Chen, Ye Jian-Hong, Lee Yi-Sang
Dhurakij Pundit University, Bangkok, Thailand.
Jinhua Polytechnic, Jinhua, China.
Front Psychol. 2022 Nov 11;13:995113. doi: 10.3389/fpsyg.2022.995113. eCollection 2022.
C-STEAM education is aimed at preserving local culture, while also improving students' interests and skills in science, technology, engineering, art, and mathematics-related fields. Other goals are to cultivate students to solve complex and practical problems through interdisciplinary thinking or integrate learning subjects with local senses in the context. In the present curriculum implemented in China, STEAM education mainly focuses on K-12 education and kindergarten education, and it is not widely implemented in colleges and universities, and most of the existing courses are carried out in general technical courses such as robotics and 3D printing, and less in design courses, since the concept of STEAM education has just begun to be advocated recently. Nevertheless, STEAM courses are still limited to special educational systems and disciplines, even though these courses have been vigorously promoted in China. Thus, this study designed an innovative higher vocational college curriculum based on the interdisciplinary principle of C-STEAM, using art design as a meta-theme framework and integrating Chinese local culture. A single-subject quasi-experimental design method was used. A total of 45 students majoring in art design in a higher vocational college were invited to participate in this study. The teaching experiment lasted for 9 weeks. Through teachers' teaching and, demonstration and students' independent learning of C-STEAM knowledge in the field of art and design, the concept of C-STEAM was introduced to the creation of packaging design. At the same time, a model composed of six hypotheses was constructed, using the creative self-efficacy scale, learning engagement scale, and creative performance assessment as measurement methods, to discuss students' participation in the art and design courses of higher vocational colleges based on the concept of C-STEAM integration of creative self-efficacy, learning engagement, and creative performance over time. The results showed that students with higher creative self-efficacy had higher learning engagement (cognitive, affective, and behavioral), and students with higher learning engagement performed better in terms of creative performance. The results of this study can help researchers and educators to focus on C-STEAM courses and provide suggestions for the cultivation of art and design professionals in higher vocational colleges.
C-STEAM教育旨在保护地方文化,同时提高学生在科学、技术、工程、艺术和数学相关领域的兴趣和技能。其他目标是培养学生通过跨学科思维解决复杂实际问题,或将学习科目与当地情境相结合。在中国目前实施的课程中,STEAM教育主要集中在K-12教育和幼儿园教育,在高校中并未广泛实施,现有的课程大多在机器人技术和3D打印等通用技术课程中开展,在设计课程中较少,因为STEAM教育概念最近才开始被倡导。尽管STEAM课程在中国得到了大力推广,但仍局限于特殊教育系统和学科。因此,本研究基于C-STEAM的跨学科原则设计了一门创新的高职院校课程,以艺术设计为元主题框架并融入中国地方文化。采用单学科准实验设计方法。邀请了一所高职院校45名艺术设计专业的学生参与本研究。教学实验持续了9周。通过教师的教学、示范以及学生在艺术设计领域对C-STEAM知识的自主学习,将C-STEAM概念引入包装设计创作中。同时,构建了一个由六个假设组成 的模型,以创造性自我效能感量表、学习投入量表和创造性表现评估作为测量方法,来探讨基于C-STEAM整合创造性自我效能感、学习投入和创造性表现在时间维度上高职院校学生对艺术设计课程的参与情况。结果表明,具有较高创造性自我效能感的学生具有较高的学习投入(认知、情感和行为方面),而具有较高学习投入的学生在创造性表现方面表现更好。本研究结果可以帮助研究人员和教育工作者关注C-STEAM课程,并为高职院校艺术设计专业人才的培养提供建议。