Cummings James J, Cahill Tiernan J, Wertz Erin, Zhong Qiankun
Division of Emerging Media Studies, College of Communication, Boston University, Boston, MA USA.
Present Address: Department of Communication, University of California, Davis, USA.
Virtual Real. 2023;27(2):1357-1379. doi: 10.1007/s10055-022-00736-1. Epub 2022 Dec 30.
In recent years, virtual reality (VR) technology has been mainstreamed for at-home use, with various consumer-oriented devices released by media firms such as Meta, Google, Samsung, and HTC. The present research investigates the role of psychological traits-including immersive tendencies, absorption, sensation seeking, need for cognition, neophobia, and belief in science-as well as trait levels of individual innovativeness, self-perception of social well-being, and owner demographics, in predicting VR adoption rates and sustained use over time. Separate analyses were conducted for different classes of VR device (fixed, mobile, and standalone devices). In general, psychological factors generally emerged as more determinative of adoption than did demographics. Users' immersive tendencies predicted earlier adoption of VR technology while absorption was associated with later adoption, with both predictive of higher overall initial usage of different types of devices. Additionally, perceiving oneself as socially successful was associated with higher initial VR usage, while a tendency to see one's emotions as influenced by in-person rather than online contacts was negatively associated with usage. Finally, belief in science predicted greater consistency in usage over time while higher levels of absorption were associated with unstable usage patterns. These findings expand upon the limited work previously investigating the role of individual differences in adoption of VR and mark the promise of psychometrics for understanding the diffusion and continued usage of consumer-facing VR devices.
近年来,虚拟现实(VR)技术已成为家庭使用的主流技术,Meta、谷歌、三星和HTC等媒体公司推出了各种面向消费者的设备。本研究调查了心理特质的作用,包括沉浸倾向、专注度、寻求刺激、认知需求、新事物恐惧以及对科学的信念,以及个体创新性的特质水平、社会幸福感的自我认知和用户人口统计学特征,以预测VR的采用率和随时间的持续使用情况。针对不同类别的VR设备(固定设备、移动设备和独立设备)进行了单独分析。总体而言,心理因素通常比人口统计学因素对采用情况的决定性更强。用户的沉浸倾向预测了更早采用VR技术,而专注度则与较晚采用相关,两者都预测了不同类型设备更高的总体初始使用率。此外,将自己视为在社交方面成功与更高的初始VR使用率相关,而认为自己的情绪受面对面而非在线接触影响的倾向与使用率呈负相关。最后,对科学的信念预测了随时间推移使用的更高一致性,而更高水平的专注度与不稳定的使用模式相关。这些发现扩展了之前关于个体差异在VR采用中作用的有限研究,并标志着心理测量学在理解面向消费者的VR设备的传播和持续使用方面的前景。