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马来西亚大学生的问题游戏行为:针对年轻人的游戏障碍测试和游戏障碍量表马来语版本的翻译及心理测量评估

Problematic Gaming in Malaysian University Students: Translation and Psychometric Evaluation of the Malay Language Versions of Gaming Disorder Test and Gaming Disorder Scale for Young Adults.

作者信息

Ghazi Farah Raihana, Gan Wan Ying, Tung Serene En Hui, Chen I-Hua, Poon Wai Chuen, Siaw Yan-Li, Ruckwongpatr Kamolthip, Chen Jung-Sheng, Huang Shih-Wei, Griffiths Mark D, Lin Chung-Ying

机构信息

Department of Nutrition, Faculty of Medicine and Health Sciences, Universiti Putra Malaysia, Selangor, Malaysia.

Division of Nutrition and Dietetics, School of Health Sciences, International Medical University, Kuala Lumpur, Malaysia.

出版信息

Eval Health Prof. 2024 Mar;47(1):93-104. doi: 10.1177/01632787231185845. Epub 2023 Jun 26.

Abstract

As research on gaming disorder (GD) is growing globally, the need for a valid and reliable instrument to assess GD has become crucial. Therefore, the present cross-sectional study translated and evaluated the psychometric properties of Gaming Disorder Test (GDT) and Gaming Disorder Scale for Young Adults (GADIS-YA) into Malay language versions. The sample comprised 624 university students (females = 75.6%; mean age = 22.27 years) recruited via an online survey from May to August 2022, using a convenience sampling method. Participants completed both GDT and GADIS-YA scales and other relevant measures including Bergen Social Media Addiction Scale (BSMAS), Internet Gaming Disorder Scale-Short Form (IGDS9-SF), and time spent on social media and gaming. Results showed that both instruments reported satisfactory internal consistency, and confirmatory factor analysis supported the one-factor structure for GDT and two-factor structure for GADIS-YA. Both scales were strongly correlated with each other and with the IGDS9-SF, BSMAS, and time spent on social media and gaming, supporting concurrent validity. Measurement invariance of both scales was confirmed across gender and gaming time. These findings suggest that the Malay versions of GDT and GADIS-YA are reliable and valid measures of problematic gaming among Malaysian university students.

摘要

随着全球对游戏障碍(GD)的研究不断增加,使用一种有效且可靠的工具来评估游戏障碍变得至关重要。因此,本横断面研究将《游戏障碍测试》(GDT)和《青年成人游戏障碍量表》(GADIS - YA)翻译成马来语版本并评估其心理测量特性。样本包括2022年5月至8月通过在线调查采用便利抽样方法招募的624名大学生(女性 = 75.6%;平均年龄 = 22.27岁)。参与者完成了GDT和GADIS - YA量表以及其他相关测量,包括卑尔根社交媒体成瘾量表(BSMAS)、互联网游戏障碍量表简版(IGDS9 - SF)以及在社交媒体和游戏上花费的时间。结果表明,这两种工具都具有令人满意的内部一致性,验证性因素分析支持GDT的单因素结构和GADIS - YA的双因素结构。这两个量表彼此之间以及与IGDS9 - SF、BSMAS以及在社交媒体和游戏上花费的时间都高度相关,支持同时效度。在性别和游戏时间方面,这两个量表的测量不变性得到了证实。这些发现表明,GDT和GADIS - YA的马来语版本是马来西亚大学生中问题游戏的可靠且有效的测量工具。

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