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直到感觉真实才是真实:利用虚拟现实技术和设备模拟目击体验的新方法测试。

It is not real until it feels real: Testing a new method for simulation of eyewitness experience with virtual reality technology and equipment.

机构信息

Faculty of Management and Social Communication, Jagiellonian University in Krakow, Kraków, Poland.

Aarhus Institute of Advanced Studies, Aarhus University, Aarhus C, Denmark.

出版信息

Behav Res Methods. 2024 Aug;56(5):4336-4350. doi: 10.3758/s13428-023-02186-2. Epub 2023 Jul 28.

Abstract

Laboratory research in the psychology of witness testimony is often criticized for its lack of ecological validity, including the use of unrealistic artificial stimuli to test memory performance. The purpose of our study is to present a method that can provide an intermediary between laboratory research and field studies or naturalistic experiments that are difficult to control and administer. It uses Video-360° technology and virtual reality (VR) equipment, which cuts subjects off from external stimuli and gives them control over the visual field. This can potentially increase the realism of the eyewitness's experience. To test the method, we conducted an experiment comparing the immersion effect, emotional response, and memory performance between subjects who watched a video presenting a mock crime on a head-mounted display (VR goggles; n = 57) and a screen (n = 50). The results suggest that, compared to those who watched the video on a screen, the VR group had a deeper sense of immersion, that is, of being part of the scene presented. At the same time, they were not distracted or cognitively overloaded by the more complex virtual environment, and remembered just as much detail about the crime as those viewing it on the screen. Additionally, we noted significant differences between subjects in ratings of emotions felt during the video. This may suggest that the two formats evoke different types of discrete emotions. Overall, the results confirm the usefulness of the proposed method in witness research.

摘要

实验室中对证人证言心理学的研究常常因其缺乏生态有效性而受到批评,其中包括使用不切实际的人为刺激来测试记忆表现。我们研究的目的是提出一种方法,可以在实验室研究和难以控制和管理的现场研究或自然实验之间提供中介。它使用了 360° 视频技术和虚拟现实 (VR) 设备,使受试者与外部刺激隔绝,并让他们控制视野。这可能会增加证人体验的真实性。为了测试该方法,我们进行了一项实验,比较了观看模拟犯罪视频的被试者在头戴式显示器(VR 护目镜;n=57)和屏幕(n=50)上的沉浸感、情绪反应和记忆表现。结果表明,与观看屏幕上视频的被试者相比,VR 组的沉浸感更深,即更能融入所呈现的场景。同时,他们不会因更复杂的虚拟环境而分心或认知负担过重,并且与观看屏幕上视频的被试者一样,能记住关于犯罪的同样多的细节。此外,我们注意到被试者在观看视频时感受到的情绪评分存在显著差异。这可能表明两种格式会引起不同类型的离散情绪。总的来说,研究结果证实了所提出的方法在证人研究中的有用性。

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