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动机拥挤效应对使用游戏化健身应用程序持续使用意图的影响:一种混合方法研究。

Motivation crowding effects on the intention for continued use of gamified fitness apps: a mixed-methods approach.

作者信息

Huang Jialiang, Chen Jiang, Zhou Liyun

机构信息

School of Management, Guangzhou University, Guangzhou, China.

College of Economics and Management, South China Agricultural University, Guangzhou, China.

出版信息

Front Psychol. 2024 Jan 10;14:1286463. doi: 10.3389/fpsyg.2023.1286463. eCollection 2023.

Abstract

It has become an emerging idea for fitness apps to be gamified to intrinsically and extrinsically motivate user's usage intention or behavior. For the long-term success of gamified fitness apps, understanding what and how various motivations affect continued use is critical. A combination of qualitative and quantitative methodologies was used to explore two research questions concerning gamified fitness applications. Specifically, the research questions focused on understanding the impacts of intrinsic and extrinsic motivations on continued usage. Additionally, the study aimed to investigate whether extrinsic motivations enhance or diminish the influence of intrinsic motivations. Results from qualitative study identified three intrinsic motivations (self-development, self-control and hedonic motivation) and two extrinsic motivations (social recognition and financial reward) in gamified fitness apps. Results from quantitative study indicated that intrinsic motivations (formed by self-development, self-control and hedonic motivation), financial reward and social recognition could significantly improve intention for continued use; and further, both financial reward and social recognition could crowd-in intrinsic motivations. This research offers insights into the phenomenon of motivation crowding effects on the intention to continue using gamified fitness apps.

摘要

健身应用程序游戏化以从内在和外在激励用户的使用意图或行为已成为一种新兴理念。对于游戏化健身应用程序的长期成功而言,了解各种动机如何以及何种动机影响持续使用至关重要。采用定性和定量方法相结合的方式来探究有关游戏化健身应用程序的两个研究问题。具体而言,研究问题聚焦于理解内在动机和外在动机对持续使用的影响。此外,该研究旨在调查外在动机是增强还是削弱内在动机的影响。定性研究结果确定了游戏化健身应用程序中的三种内在动机(自我发展、自我控制和享乐动机)和两种外在动机(社会认可和经济奖励)。定量研究结果表明,内在动机(由自我发展、自我控制和享乐动机构成)、经济奖励和社会认可能够显著提高持续使用意愿;此外,经济奖励和社会认可都能促进内在动机。本研究为动机拥挤效应影响继续使用游戏化健身应用程序意愿的现象提供了见解。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/9c74/10807424/a271b277be6e/fpsyg-14-1286463-g001.jpg

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