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虚拟现实对脑瘫儿童上肢功能和运动表现的有效性:一项系统综述。

Effectiveness of Virtual Reality for Upper Extremity Function and Motor Performance of Children With Cerebral Palsy: A Systematic Review.

作者信息

Bell Juliana, Decker Bonnie, Eichmann Alicia, Palkovich Carly, Reji Chelsea

机构信息

Juliana Bell, BS, is Occupational Therapy Doctoral Student, Department of Occupational Therapy, Gannon University, Ruskin, FL;

Bonnie Decker, EdD, OTR/L, FAOTA, is Associate Professor, Department of Occupational Therapy, Gannon University, Ruskin, FL.

出版信息

Am J Occup Ther. 2024 Mar 1;78(2). doi: 10.5014/ajot.2024.050374.

Abstract

IMPORTANCE

Research on the functional and motor performance impact of virtual reality (VR) as an intervention tool for children with cerebral palsy (CP) is limited.

OBJECTIVE

To understand whether VR is an effective intervention to improve upper extremity (UE) function and motor performance of children diagnosed with CP.

DATA SOURCES

Databases used in the search were EBSCOhost, One Search, PubMed, Cloud Source, CINAHL, SPORTDiscus, and Google Scholar.

STUDY SELECTION AND DATA COLLECTION

Studies published from 2006 to 2021 were included if children had a diagnosis of CP and were age 21 yr or younger, VR was used as an intervention, and measures of UE function and motor performance were used.

FINDINGS

Twenty-one studies were included, and the results provided promising evidence for improvements in areas of UE function, motor performance, and fine motor skills when VR is used as an intervention. To yield noticeable UE improvements in children with CP, VR should be implemented for 30 to 60 min/session and for at least 360 min over more than 3 wk. Additional areas of improvement include gross motor skills, functional mobility, occupational performance, and intrinsic factors.

CONCLUSIONS AND RELEVANCE

The use of VR as an intervention for children with CP to improve UE function and motor performance is supported. More randomized controlled trials with larger sample sizes focusing on similar outcomes and intervention frequencies are needed to determine the most effective type of VR for use in clinical occupational therapy. Plain-Language Summary: This systematic review explains how virtual reality (VR) has been used as an intervention with children with cerebral palsy (CP). The review synthesizes the results of 21 research studies of children who had a diagnosis of CP and who were 21 years old or younger. The findings support using VR to improve upper extremity performance, motor performance, and fine motor skills. The findings also show that occupational therapy practitioners should use a VR intervention at a minimum frequency of 30 to 60 minutes per session and for at least 360 minutes over more than 3 weeks to yield noticeable improvements in upper extremity, motor performance, and fine motor skills for children with CP.

摘要

重要性

关于虚拟现实(VR)作为脑瘫(CP)儿童干预工具对其功能和运动表现影响的研究有限。

目的

了解VR是否为改善诊断为CP的儿童上肢(UE)功能和运动表现的有效干预措施。

数据来源

搜索中使用的数据库有EBSCOhost、One Search、PubMed、Cloud Source、CINAHL、SPORTDiscus和谷歌学术。

研究选择与数据收集

纳入2006年至2021年发表的研究,条件为儿童诊断为CP且年龄在21岁及以下,VR用作干预措施,并使用UE功能和运动表现的测量方法。

结果

纳入21项研究,结果为VR用作干预措施时在UE功能、运动表现和精细运动技能方面的改善提供了有前景的证据。为使CP儿童的UE有显著改善,VR应每次实施30至60分钟,且在超过3周的时间内至少实施360分钟。其他改善领域包括粗大运动技能、功能活动能力、职业表现和内在因素。

结论与意义

支持将VR用作CP儿童的干预措施以改善UE功能和运动表现。需要更多样本量更大、关注相似结果和干预频率的随机对照试验,以确定临床职业治疗中最有效的VR类型。

通俗易懂的总结

本系统评价解释了虚拟现实(VR)如何被用作脑瘫(CP)儿童的干预措施。该评价综合了21项针对诊断为CP且年龄在21岁及以下儿童的研究结果。研究结果支持使用VR来改善上肢表现、运动表现和精细运动技能。研究结果还表明,职业治疗从业者应每次以至少30至60分钟的频率使用VR干预措施,且在超过3周的时间内至少使用360分钟,以使CP儿童的上肢、运动表现和精细运动技能有显著改善。

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