BIP (BraIn Plasticity and Behaviour Changes) Research Group, Dipartimento di Psicologia, Università degli Studi di Torino, Via Verdi, 10, 10124, Turin, Italy.
VR@POLITO, Department of Structural, Geotechnical and Building Engineering (DISEG), Polytechnic University of Turin, Turin, Italy.
Sci Rep. 2024 Feb 14;14(1):3767. doi: 10.1038/s41598-024-53937-w.
Shared attention effects on learning and memory demonstrate that experiences are amplified when we are not alone. Virtual reality poses new challenges to the study of co-presence. Above all, is coattending together with someone else's avatar in an immersive VR setting comparable with shared experiences at a neural processing level? In the present study we investigate shared attention effects in VR for the first time. We recorded mismatch negativities (MMN) during an auditory roving paradigm, a well-known index of implicit perceptual learning. EEG responses to deviant and standard sounds were registered while subjects were alone (Solo condition) or together (Other condition) with a virtual avatar (Virtual scenario) or physically present confederate (Physical scenario). We found an overall main effect of co-presence on MMN revealed by a point-by-point 2 × 2 ANOVA, thereby replicating previous studies on physical co-presence. Additionally, we found no significant interaction between the scenario (Physical vs. Virtual) and co-presence (Solo vs. Other). Our results indicate that virtual immersive co-presence mimics physical co-presence.
共享注意力对学习和记忆的影响表明,当我们不是独自一人时,我们的经历会被放大。虚拟现实给共同在场的研究带来了新的挑战。最重要的是,与他人的虚拟形象在沉浸式 VR 环境中共处,与在神经处理层面上的共同经历是否具有可比性?在本研究中,我们首次在 VR 中研究了共享注意力效应。我们在听觉漫游范式期间记录了失匹配负波(MMN),这是内隐知觉学习的一个著名指标。当受试者独自一人(单人条件)或与虚拟化身(虚拟场景)或身体上的同谋(物理场景)在一起时,记录了对偏差和标准声音的 EEG 反应。我们通过逐点的 2 × 2 ANOVA 发现了共同在场对 MMN 的总体主要影响,从而复制了先前关于物理共同在场的研究。此外,我们没有发现场景(物理与虚拟)和共同在场(单人与他人)之间存在显著的相互作用。我们的结果表明,虚拟沉浸式共同在场模拟了物理共同在场。