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中国青少年学校氛围、学业成就与游戏障碍症状之间的纵向关系。

Longitudinal Relationships Between School Climate, Academic Achievement, and Gaming Disorder Symptoms Among Chinese Adolescents.

机构信息

Research Center of Mental Health Education, Faculty of Psychology, Southwest University, Chongqing, China.

Department of Counseling, Higher Education, and Special Education, University of Maryland, College Park, MD, USA.

出版信息

J Youth Adolesc. 2024 Jul;53(7):1646-1665. doi: 10.1007/s10964-024-01952-5. Epub 2024 Feb 24.

Abstract

Despite growing concerns regarding the development of gaming disorder symptoms among adolescents, the longitudinal relationship between school factors and gaming disorder symptoms remains far from being fully understood. This two-year longitudinal study examined the relationship between school climate perceptions, academic achievement, and gaming disorder symptoms among three distinct demographic cohorts: preadolescents (n = 1513; 46.9% girls, M = 10.64 years, SD = 0.56), early adolescents (n = 1771; 48.3% girls, M = 13.54 years, SD = 0.70), and late adolescents (n = 2385; 50.1% girls, M = 16.41 years, SD = 0.59). A four-wave study was conducted (six months apart) using random intercept cross-lagged panel models (RI-CLPMs) to separate the within-person (state level) from the between-person (trait level) effects. The results obtained from the RI-CLPMs indicated that fluctuations in school climate perceptions negatively predicted subsequent changes in gaming disorder symptoms among preadolescents at the within-person level, but not among early and late adolescents. Fluctuations relating to gaming disorder symptoms also negatively predicted subsequent changes regarding academic achievement in late adolescents, but not in preadolescents and early adolescents. The effect of school-related factors on gaming disorder symptoms varies across different developmental stages. While preadolescents may represent a particularly susceptible subgroup for gaming disorder in terms of being predicted by their school environment, late adolescents appear to be more vulnerable to predictors of gaming disorder symptoms. The current study also discusses the implications of school-wide programs aimed at improving school climate and preventing the development of gaming disorder symptoms during key developmental periods.

摘要

尽管人们越来越关注青少年游戏障碍症状的发展,但学校因素与游戏障碍症状之间的纵向关系仍远未得到充分理解。本项为期两年的纵向研究考察了三个不同人群的学校氛围感知、学业成绩和游戏障碍症状之间的关系:青春期前儿童(n=1513;46.9%为女孩,M=10.64 岁,SD=0.56)、青春期早期儿童(n=1771;48.3%为女孩,M=13.54 岁,SD=0.70)和青春期晚期儿童(n=2385;50.1%为女孩,M=16.41 岁,SD=0.59)。使用随机截距交叉滞后面板模型(RI-CLPM)进行了为期四年的研究(每六个月一次),以区分个体内(状态水平)和个体间(特质水平)的影响。RI-CLPM 结果表明,在个体内水平上,青春期前儿童学校氛围感知的波动负向预测随后游戏障碍症状的变化,但在青春期早期和晚期儿童中并非如此。与游戏障碍症状相关的波动也负向预测了青春期晚期儿童随后的学业成绩变化,但在青春期前儿童和青春期早期儿童中并非如此。学校相关因素对游戏障碍症状的影响因不同的发展阶段而异。虽然青春期前儿童可能代表了一个特别容易受到游戏障碍影响的亚组,因为他们受到学校环境的预测,但青春期晚期儿童似乎更容易受到游戏障碍症状预测因素的影响。本研究还讨论了旨在改善学校氛围和预防关键发育时期游戏障碍症状发展的全校范围计划的意义。

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