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评估除动觉反馈外的触觉反馈用于触觉形状渲染:一项初步研究。

Evaluating tactile feedback in addition to kinesthetic feedback for haptic shape rendering: a pilot study.

作者信息

Ratschat Alexandre L, van Rooij Bob M, Luijten Johannes, Marchal-Crespo Laura

机构信息

Motor Learning and Neurorehabilitation Lab, Department of Cognitive Robotics, Delft University of Technology, Delft, Netherlands.

Department of Rehabilitation Medicine, Erasmus MC, University Medical Center Rotterdam, Rotterdam, Netherlands.

出版信息

Front Robot AI. 2024 Apr 10;11:1298537. doi: 10.3389/frobt.2024.1298537. eCollection 2024.

Abstract

In current virtual reality settings for motor skill training, only visual information is usually provided regarding the virtual objects the trainee interacts with. However, information gathered through cutaneous (tactile feedback) and muscle mechanoreceptors (kinesthetic feedback) regarding, e.g., object shape, is crucial to successfully interact with those objects. To provide this essential information, previous haptic interfaces have targeted to render either tactile or kinesthetic feedback while the effectiveness of multimodal tactile and kinesthetic feedback on the perception of the characteristics of virtual objects still remains largely unexplored. Here, we present the results from an experiment we conducted with sixteen participants to evaluate the effectiveness of multimodal tactile and kinesthetic feedback on shape perception. Using a within-subject design, participants were asked to reproduce virtual shapes after exploring them without visual feedback and with either congruent tactile and kinesthetic feedback or with only kinesthetic feedback. Tactile feedback was provided with a cable-driven platform mounted on the fingertip, while kinesthetic feedback was provided using a haptic glove. To measure the participants' ability to perceive and reproduce the rendered shapes, we measured the time participants spent exploring and reproducing the shapes and the error between the rendered and reproduced shapes after exploration. Furthermore, we assessed the participants' workload and motivation using well-established questionnaires. We found that concurrent tactile and kinesthetic feedback during shape exploration resulted in lower reproduction errors and longer reproduction times. The longer reproduction times for the combined condition may indicate that participants could learn the shapes better and, thus, were more careful when reproducing them. We did not find differences between conditions in the time spent exploring the shapes or the participants' workload and motivation. The lack of differences in workload between conditions could be attributed to the reported minimal-to-intermediate workload levels, suggesting that there was little room to further reduce the workload. Our work highlights the potential advantages of multimodal congruent tactile and kinesthetic feedback when interacting with tangible virtual objects with applications in virtual simulators for hands-on training applications.

摘要

在当前用于运动技能训练的虚拟现实环境中,通常仅提供有关受训者与之交互的虚拟对象的视觉信息。然而,通过皮肤感受器(触觉反馈)和肌肉机械感受器(动觉反馈)收集到的关于物体形状等信息,对于与这些物体成功交互至关重要。为了提供这一关键信息,先前的触觉接口旨在呈现触觉或动觉反馈,而多模态触觉和动觉反馈对虚拟物体特征感知的有效性在很大程度上仍未得到充分探索。在此,我们展示了一项针对16名参与者进行的实验结果,以评估多模态触觉和动觉反馈对形状感知的有效性。采用被试内设计,要求参与者在无视觉反馈的情况下探索虚拟形状后进行复制,反馈方式分为一致的触觉和动觉反馈,或仅动觉反馈。通过安装在指尖的电缆驱动平台提供触觉反馈,使用触觉手套提供动觉反馈。为了测量参与者感知和复制呈现形状的能力,我们测量了参与者探索和复制形状所花费的时间,以及探索后呈现形状与复制形状之间的误差。此外,我们使用成熟的问卷评估了参与者的工作量和积极性。我们发现,在形状探索过程中同时存在触觉和动觉反馈时,复制误差更低,复制时间更长。联合条件下较长的复制时间可能表明参与者能够更好地学习形状,因此在复制时更加谨慎。我们未发现不同条件下在探索形状所花费的时间、参与者的工作量和积极性方面存在差异。不同条件下工作量缺乏差异可能归因于所报告的工作量水平为最低到中等,这表明进一步降低工作量的空间很小。我们的工作突出了在与有形虚拟物体交互时,多模态一致的触觉和动觉反馈的潜在优势,其在虚拟模拟器的实践训练应用中具有应用价值。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/58bb/11039957/57b051bfc988/frobt-11-1298537-g001.jpg

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