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基于生物反馈的虚拟现实游戏对儿科肿瘤患者经端口导管针插入术时疼痛、恐惧和焦虑水平的影响:一项随机对照研究。

The effect of a biofeedback-based virtual reality game on pain, fear and anxiety levels during port catheter needle insertion in pediatric oncology patients: A randomized controlled study.

机构信息

Graduate School of Health Sciences, Koç University Health Sciences Campus, Davutpaşa St. No: 4, 34010, Topkapı, Istanbul, Turkey.

School of Nursing, Koç University, Davutpaşa St. No: 4, 34010, Topkapı, Istanbul, Turkey.

出版信息

Eur J Oncol Nurs. 2024 Jun;70:102621. doi: 10.1016/j.ejon.2024.102621. Epub 2024 May 22.

Abstract

PURPOSE

It is essential to control pain, fear, and anxiety related to medical procedures to improve the well-being of the child and family trying to cope with the disease process. This study investigated the impact of the biofeedback-based virtual reality game (BioVirtualPed) on pain, fear, and anxiety levels during port needle insertion in pediatric oncology patients (POPs).

METHODS

This randomized controlled study was conducted at a hospital between August and December 2023 involving 62 POPs aged 6-12 and their mothers. The intervention group wore a virtual reality headset and a respiratory sensor during the procedure. Data were collected using the Descriptive Information Form, Wong-Baker Pain Assessment Scale, Child Fear Scale, Children's State Anxiety, Satisfaction Scoring-Visual Analog Scale, and ADXL354 Sensor. Statistical analysis was performed using IBM SPSS for Windows Version 24.0.

RESULTS

The intervention group showed lower mean pain scores than the control group (p < 0.001). There was no difference in pre-procedure fear and anxiety scores between groups (p > 0.05 and p > 0.05, respectively). Post-procedure fear and anxiety scores were lower in the intervention group (p < 0.001 and p < 0.001, respectively). The intervention group's mean respiratory rates were lower (p < 0.001), and their satisfaction scores were higher (p < 0.001). Agreements between POPs and mothers on pain, fear, and anxiety scores were good and excellent across groups (p < 0.001).

CONCLUSIONS

The BioVirtualPed reduced procedure-related pain, anxiety, and fear, increased care satisfaction, and had a positive effect on the mean respiratory rate, hence it shows promising results, but these findings need further comfirmation.

摘要

目的

控制与医疗程序相关的疼痛、恐惧和焦虑对于提高儿童及其家庭的幸福感至关重要,因为他们正在努力应对疾病过程。本研究调查了基于生物反馈的虚拟现实游戏(BioVirtualPed)对儿科肿瘤患者(POPs)在进行港针插入时的疼痛、恐惧和焦虑水平的影响。

方法

这是一项于 2023 年 8 月至 12 月在医院进行的随机对照研究,涉及 62 名年龄在 6-12 岁之间的 POPs 及其母亲。干预组在手术过程中佩戴虚拟现实头戴式设备和呼吸传感器。使用描述性信息表、Wong-Baker 疼痛评估量表、儿童恐惧量表、儿童状态焦虑、满意度评分-视觉模拟量表和 ADXL354 传感器收集数据。使用 IBM SPSS for Windows Version 24.0 进行统计分析。

结果

干预组的平均疼痛评分低于对照组(p<0.001)。两组患儿术前恐惧和焦虑评分无差异(p>0.05 和 p>0.05)。干预组术后恐惧和焦虑评分较低(p<0.001 和 p<0.001)。干预组的平均呼吸频率较低(p<0.001),满意度评分较高(p<0.001)。各组患儿和母亲在疼痛、恐惧和焦虑评分上的一致性良好(p<0.001)。

结论

BioVirtualPed 降低了与程序相关的疼痛、焦虑和恐惧,增加了护理满意度,并对平均呼吸率产生了积极影响,因此具有良好的应用前景,但这些发现需要进一步证实。

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