Department of Epidemiology, School of Public Health, Jiangsu Key Laboratory of Preventive and Translational Medicine for Geriatric Diseases, MOE Key Laboratory of Geriatric Diseases and Immunology, Suzhou Medical College of Soochow University, 199 Renai Road, Industrial Park District, Suzhou, Jiangsu Province, 215123, China.
School of Nursing, Suzhou Medical College of Soochow University, Suzhou, Jiangsu Province, 215006, China.
Alzheimers Res Ther. 2024 Jun 19;16(1):131. doi: 10.1186/s13195-024-01496-7.
Computer gaming has recently been suggested to be associated with benefits for cognition, but its impact on incident dementia remains uncertain. We aimed to investigate the observational associations of playing computer games with incident dementia, cognitive functions, and brain structural measures, and further explore the genetic associations between computer gaming and dementia.
We included 471,346 White British participants without dementia at baseline based on the UK Biobank, and followed them until November 2022. We estimated the risk of dementia using Cox proportional hazard models, and assessed the changes of cognitive functions and brain structural measures using logistic regression models and linear regression models. Mendelian randomization (MR) analyses were performed to examine the association between genetically determined computer gaming and dementia.
High frequency of playing computer games was associated with decreased risk of incident dementia (HR, 0.81 [95% CI: 0.69, 0.94]). Individuals with high frequency of playing computer games had better performance in prospective memory (OR, 1.46 [1.26, 1.70]), reaction time (beta, -0.195 [-0.243, -0.147]), fluid intelligence (0.334 [0.286, 0.382]), numeric memory (0.107 [0.047, 0.166]), incorrect pairs matching (-0.253 [-0.302, -0.203]), and high volume of gray matter in hippocampus (0.078 [0.023, 0.134]). Genetically determined high frequency of playing computer games was associated with a low risk of dementia (OR, 0.37 [0.15, 0.91]).
Computer gaming was associated with a decreased risk of dementia, favorable cognitive function, and better brain structure, suggesting that computer gaming could modulate cognitive function and may be a promising target for dementia prevention.
最近有人提出,玩电脑游戏可能对认知有益,但它对痴呆症发病的影响尚不确定。我们旨在研究玩电脑游戏与痴呆症发病、认知功能和大脑结构测量值的观察性关联,并进一步探讨电脑游戏与痴呆症之间的遗传关联。
我们纳入了 471346 名基于英国生物库(UK Biobank)基线时无痴呆症的白种英国参与者,并随访至 2022 年 11 月。我们使用 Cox 比例风险模型估计痴呆症的发病风险,使用逻辑回归模型和线性回归模型评估认知功能和大脑结构测量值的变化。进行孟德尔随机化(MR)分析,以检验遗传决定的玩电脑游戏与痴呆症之间的关联。
频繁玩电脑游戏与痴呆症发病风险降低相关(HR,0.81[95%CI:0.69,0.94])。频繁玩电脑游戏的个体在前瞻性记忆(OR,1.46[1.26,1.70])、反应时间(β,-0.195[-0.243,-0.147])、流体智力(0.334[0.286,0.382])、数字记忆(0.107[0.047,0.166])、错误配对匹配(-0.253[-0.302,-0.203])和海马体灰质体积较高(0.078[0.023,0.134])方面表现更好。遗传决定的频繁玩电脑游戏与痴呆症发病风险较低相关(OR,0.37[0.15,0.91])。
玩电脑游戏与痴呆症发病风险降低、认知功能改善和大脑结构改善相关,表明玩电脑游戏可能调节认知功能,可能是预防痴呆症的一个有前途的靶点。