Department of Surgery, Radboud University Medical Center, Nijmegen, The Netherlands; Department of Anesthesiology, Pain and Palliative Medicine, Radboud University Medical Center, Nijmegen, The Netherlands.
Department of Surgery, Radboud University Medical Center, Nijmegen, The Netherlands.
Surgery. 2024 Sep;176(3):818-825. doi: 10.1016/j.surg.2024.06.011. Epub 2024 Jul 9.
Virtual reality (VR) is a promising tool in a multimodal analgesic approach; however, evidence regarding virtual reality for postsurgical pain is limited. This study investigates the initial effectiveness and feasibility of self-administered virtual reality in postsurgical pain management.
Patients reporting a postsurgical pain score ≥4 were randomized for control or VR, stratified for 3 interventions with varying levels of immersion and interaction. Subjects were instructed to use virtual reality as add-on treatment at least 3 times a day for 10 minutes on days 2 till 4 postoperatively. Primary outcome was the mean daily pain intensity. Results of pain scores were related to patient and intervention characteristics, to explore which characteristics interact with virtual reality effects. Secondary outcomes were analgesic use, anxiety, stress, and feasibility.
One hundred patients were included in the analyses: 37 in the control group and 63 for VR. VR did not demonstrate a significant effect on self-reported pain scores (P = .43), nor were specific patient or intervention characteristics associated with greater VR effects. Analgesic usage did not differ between groups. However, there was a trend toward greater cumulative percentages of patients achieving a 30% pain reduction, and significantly lower daily experienced stress (P = .01) and anxiety (P = .03) levels in VR intervention groups. VR was used less than prescribed, mainly because of illness and pain. Adverse events included disorientation, nausea, and fatigue.
This explorative study did not demonstrate initial effectiveness of VR as add-on pain treatment regarding pain and analgesic use; however, VR positively affected stress and anxiety. VR is safe and suitable for a wide target audience, and feasibility differed between interventions. Personalizing and improving VR technology may enhance its effectiveness.
虚拟现实(VR)是一种多模式镇痛方法中很有前途的工具;然而,关于虚拟现实用于术后疼痛的证据有限。本研究调查了自我管理虚拟现实在术后疼痛管理中的初始效果和可行性。
报告术后疼痛评分≥4 的患者被随机分为对照组或 VR 组,按 3 种不同沉浸度和交互程度的干预措施进行分层。患者被指示在术后第 2 天至第 4 天期间每天至少使用虚拟现实作为附加治疗 3 次,每次 10 分钟。主要结局是平均每日疼痛强度。疼痛评分的结果与患者和干预特征相关,以探索哪些特征与虚拟现实效果相互作用。次要结局是镇痛使用、焦虑、压力和可行性。
共有 100 名患者纳入分析:对照组 37 名,VR 组 63 名。VR 对自我报告的疼痛评分没有显著影响(P=0.43),也没有特定的患者或干预特征与更大的 VR 效果相关。两组之间的镇痛使用没有差异。然而,VR 干预组中达到 30%疼痛缓解的患者百分比更高,且每日经历的压力(P=0.01)和焦虑(P=0.03)水平显著降低,这一趋势明显。VR 的使用低于规定的次数,主要是由于疾病和疼痛。不良事件包括定向障碍、恶心和疲劳。
本探索性研究未证明 VR 作为附加疼痛治疗在疼痛和镇痛使用方面的初步效果;然而,VR 对压力和焦虑有积极影响。VR 安全且适合广泛的目标受众,并且不同干预措施的可行性不同。个性化和改进 VR 技术可能会增强其效果。