Bezmialem Vakif University, Health Science Faculty, Nursing Department, Istanbul, Turkey.
Istanbul University-Cerrahpaşa, Florence Nightingale School of Nursing/ Retired Faculty Member, Istanbul, Turkey.
Nurse Educ Today. 2024 Nov;142:106330. doi: 10.1016/j.nedt.2024.106330. Epub 2024 Aug 5.
This systematic review and meta-analysis aimed to synthesize the effects of randomized controlled trials using serious gaming in nursing education on knowledge, skills, and confidence.
Systematic review and meta-analysis of randomized controlled trials.
Randomized controlled trials published in English in PubMed, CINAHL, Web of Science, Scopus, Cochrane Library databases between 2000 and 2023.
Quality assessment was performed using the Joanna Briggs Institute Critical Appraisal Tool for Assessment of Risk of Bias for Randomized Controlled Trials and the review was reported according to the PRISMA-2020 protocol. The review was conducted by two independent reviewers.
As a result of the database review, a total of 1886 studies were found and 8 studies were included in the meta-analysis. The use of serious games was found to have a low to moderate effect on the knowledge levels of nursing students (Hedge's g = 0.492; 95 % CI = -0.094-1.078), and a moderate effect on their skill (Hedge's g = 0.756; 95 % CI = 0.505-1.003) and self confidence levels (Hedge's g = 0.698; p = 0.362, 95 % CI = -0.801-2.196). The heterogeneity of the studies was found to be high for knowledge (I = 92 %), skill (I = 71.5 %) and self confidence (I = 95.9 %), and low for knowledge (p = 0.90; p = 0.29) and skill (p = 0.75; p = 0.69) in terms of bias analyses egger regression test and begg and mazumdar test, respectively.
The reviewed studies revealed that the use of serious games in nursing education has positive effects on knowledge, skills and self-confidence. In order to increase the reliability of the evidence, there is a need to increase the number of welldesigned randomized controlled trials using serious games and to examine the effects of these results in clinical practice with larger sample groups.
本系统评价和荟萃分析旨在综合使用严肃游戏进行护理教育的随机对照试验对知识、技能和信心的影响。
对随机对照试验进行系统评价和荟萃分析。
2000 年至 2023 年期间在 PubMed、CINAHL、Web of Science、Scopus 和 Cochrane Library 数据库中发表的英文随机对照试验。
使用 Joanna Briggs 研究所对随机对照试验的风险偏倚评估工具进行质量评估,并按照 PRISMA-2020 方案进行综述。综述由两名独立审查员进行。
通过数据库审查,共发现 1886 项研究,其中 8 项研究纳入荟萃分析。严肃游戏的使用对护理学生的知识水平有低到中度的影响(Hedge's g=0.492;95%CI=-0.094-1.078),对技能(Hedge's g=0.756;95%CI=0.505-1.003)和自我信心水平(Hedge's g=0.698;p=0.362,95%CI=-0.801-2.196)有中度影响。研究的异质性在知识方面很高(I=92%),在技能方面(I=71.5%)和自我信心方面(I=95.9%),在偏倚分析 egger 回归检验和 begg 和 mazumdar 检验中,在知识方面(p=0.90;p=0.29)和技能方面(p=0.75;p=0.69)均较低。
综述研究表明,严肃游戏在护理教育中的应用对知识、技能和自信心有积极影响。为了提高证据的可靠性,需要增加使用严肃游戏的精心设计的随机对照试验数量,并在更大的样本群体中检验这些结果在临床实践中的效果。