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一款用于提升战术战斗伤员救治中救援推理技能的严肃游戏:开发与部署研究。

A Serious Game for Enhancing Rescue Reasoning Skills in Tactical Combat Casualty Care: Development and Deployment Study.

作者信息

Zhu Siyue, Li Zenan, Sun Ying, Kong Linghui, Yin Ming, Yong Qinge, Gao Yuan

机构信息

Medical School of Chinese People's Liberation Army, Department of Emergency Medicine, the Second Medical Center & National Clinical Research Center for Geriatric Diseases, Chinese People's Liberation Army General Hospital, Beijing, China.

Garrison Veteran Cadres Activity Center, Beijing, China.

出版信息

JMIR Form Res. 2024 Aug 12;8:e50817. doi: 10.2196/50817.

Abstract

BACKGROUND

Serious games (SGs) have emerged as engaging and instructional digital simulation tools that are increasingly being used for military medical training. SGs are often compared with traditional media in terms of learning outcomes, but it remains unclear which of the 2 options is more efficient and better accepted in the process of knowledge acquisition.

OBJECTIVE

This study aimed to create and test a scenario-based system suitable for enhancing rescue reasoning skills in tactical combat casualty care.

METHODS

To evaluate the effectiveness of the SGs, a randomized, observational, comparative trial was conducted. A total of 148 members from mobile medical logistics teams were recruited for training. Pre- and posttraining assessments were conducted using 2 different formats: a video-based online course (n=78) and a game simulation (n=70). We designed 3 evaluation instruments based on the first 2 levels of the Kirkpatrick model (reaction and learning) to measure trainees' satisfaction, knowledge proficiency, and self-confidence.

RESULTS

There were 4 elements that made up the learning path for the SGs: microcourses (video-based online courses), self-test, game simulation, and record query. The knowledge test scores in both groups were significantly higher after the intervention (t=-6.010 and t=-7.867, respectively; P<.001). For 5 simulation cases, the average operation time was 13.6 (SD 3.3) minutes, and the average case score was 279.0 (SD 57.6) points (from a possible total of 500 points), with a score rate of only 44% (222/500 points) to 67% (336/500 points). The results indicated no significant difference in trainees' satisfaction between the 2 training methods (P=.04). However, the game simulation method outperformed the video-based online course in terms of learning proficiency (t=-2.324, P=.02) and self-perception (t=-5.492, P<.001).

CONCLUSIONS

Despite the high satisfaction reported by trainees for both training methods, the game simulation approach demonstrated superior efficiency and acceptance in terms of knowledge acquisition, self-perception, and overall performance. The developed SG holds significant potential as an essential assessment tool for evaluating frontline rescue skills and rescue reasoning in mobile medical logistics teams.

摘要

背景

严肃游戏(SGs)已成为引人入胜且具指导性的数字模拟工具,越来越多地用于军事医学训练。在学习成果方面,SGs常与传统媒体进行比较,但在知识获取过程中,这两种方式哪种更高效且更易被接受仍不明确。

目的

本研究旨在创建并测试一个基于场景的系统,以提升战术战斗伤员救治中的救援推理技能。

方法

为评估SGs的有效性,进行了一项随机、观察性、对比试验。共招募了148名移动医疗后勤团队成员进行培训。使用两种不同形式进行训练前和训练后的评估:基于视频的在线课程(n = 78)和游戏模拟(n = 70)。我们基于柯克帕特里克模型的前两个层次(反应和学习)设计了3种评估工具,以测量学员的满意度、知识熟练度和自信心。

结果

构成SGs学习路径的有4个要素:微课程(基于视频的在线课程)、自我测试、游戏模拟和记录查询。干预后两组的知识测试成绩均显著提高(分别为t = -6.010和t = -7.867;P <.001)。对于5个模拟案例,平均操作时间为13.6(标准差3.3)分钟,平均案例得分为279.0(标准差57.6)分(满分500分),得分率仅为44%(222/500分)至67%(336/500分)。结果表明,两种训练方法在学员满意度方面无显著差异(P = 0.04)。然而,在学习熟练度(t = -2.324,P = 0.02)和自我认知(t = -5.492,P <.001)方面,游戏模拟方法优于基于视频的在线课程。

结论

尽管学员对两种训练方法的满意度都很高,但游戏模拟方法在知识获取、自我认知和整体表现方面显示出更高的效率和接受度。所开发的SG作为评估移动医疗后勤团队一线救援技能和救援推理的重要评估工具具有巨大潜力。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3e25/11347892/3131cb10fca3/formative_v8i1e50817_fig1.jpg

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