Rodríguez-Fernández Alejandra, Ruíz-De la Fuente Marcela, Maury-Sintjago Eduard, Petersen Sofía, Paredes Valentina, Montero Bárbara
Department of Nutrition and Public Health, Universidad del Bío-Bío, Chillan 3780000, Chile.
Escuela de Nutrición y Dietética, Universidad del Bío-Bío, Chillan 3780000, Chile.
Children (Basel). 2024 Sep 24;11(10):1156. doi: 10.3390/children11101156.
Video game addiction is a worldwide concern, particularly in schoolchildren where it has impact on academic, social, and emotional spheres. The objective of this study was to determine the sociodemographic factors associated with video game addiction in schoolchildren from the south-central region of Chile. Methods: An analytical cross-sectional study that included a sample of 308 schoolchildren was performed. Sociodemographic factors were analyzed and levels of video game addiction was assessed using the Video Game Addiction Test (VAT) developed by Chóliz and Marco. A general linear regression model (ANCOVA) (α = 0.05) was applied (STATA v16). The prevalence of video game use was 82.7%, while addiction reached 10%. Risk factors associated with the increased risk of addiction were as follows: being male (β = 13.99; < 0.001); being in the care of another relative (β = 11.1; < 0.001); a higher number of people in the household (β = 11.2; < 0.001); the caregiver in employment (β = 12.8; < 0.001); and not performing extracurricular physical activity (β = 9.9; < 0.001).
电子游戏成瘾是一个全球性问题,在学童中尤为突出,它会对学业、社交和情感领域产生影响。本研究的目的是确定智利中南部地区学童中与电子游戏成瘾相关的社会人口学因素。方法:进行了一项分析性横断面研究,纳入了308名学童样本。分析了社会人口学因素,并使用Chóliz和Marco开发的电子游戏成瘾测试(VAT)评估了电子游戏成瘾水平。应用了一般线性回归模型(协方差分析)(α = 0.05)(STATA v16)。电子游戏使用的患病率为82.7%,而成瘾率达到10%。与成瘾风险增加相关的危险因素如下:男性(β = 13.99;< 0.001);由其他亲属照顾(β = 11.1;< 0.001);家庭人口较多(β = 11.2;< 0.001);照顾者有工作(β = 12.8;< 0.001);以及不进行课外体育活动(β = 9.9;< 0.001)。