Clarke Sonya, Wilkie Susie, Anderson Tara, Stark Patrick, Carter Gillian, Mitchell Gary, Brown Wilson Christine
School of Nursing and Midwifery, Queen's University Belfast, Belfast, UK.
Compr Child Adolesc Nurs. 2024 Dec;47(4):300-312. doi: 10.1080/24694193.2024.2425331. Epub 2024 Nov 8.
Dementia not only affects the person living with the condition but also their family and wider social circle. For that reason, it is important to educate family members, the wider public and health professionals. How a child and young people's (CYP) nurse supports and responds to a CYP whose family member has dementia or acts as a carer is of interest to pre-licensure (pre-registration) CYP nursing programs. With serious games becoming more common as a method to educate a diverse population regardless of age and gender, this study aims to learn if playing a kid's dementia awareness game improves CYP nursing student's attitude to dementia using a validated pre-/posttest questionnaire. This study adopted a pretest, posttest design to assess the attitudes of pre-licensure CYP nursing students toward dementia. The Approaches to Dementia Questionnaire (ADQ) was administered before and after playing a serious CYP kid's dementia game developed by children and people living with dementia for 10- to 11-year-old children. The ADQ measured the total score, Hope subscale, and person-centered approaches. Matched paired t-test was used for analysis conducted with SPSS statistics 29. Seventy-two participants, from one university in Northern Ireland, completed pretest measures, of these, 55 also completed the posttest questionnaire. The participating CYP pre-licensure undergraduate and postgraduate nursing students demonstrated a significant increase in overall dementia attitudes post-gameplay, with an increase from 78.31 to 83.27. Subscales for Hope (27.75 to 30.44) and person-centered approaches also exhibited significant improvement (50.56 to 52.84). Demographic data revealed all participants as female, with 50% knowing a person living with dementia, and limited training experiences. In conclusion, this study has shown a positive response to playing a dementia game relevant to the child population. This adds to the literature building on the use of serious games for health education. Attitudes and hope scales increased with the use of the game.
痴呆症不仅会影响患者本人,还会对其家人及更广泛的社交圈子产生影响。因此,对家庭成员、广大公众和健康专业人员进行教育非常重要。儿童和青少年(CYP)护士如何支持和应对其家庭成员患有痴呆症或担任照顾者的儿童和青少年,这是预注册CYP护理课程所关注的问题。随着严肃游戏作为一种教育不同年龄和性别人群的方法越来越普遍,本研究旨在通过一份经过验证的前后测试问卷,了解玩一款儿童痴呆症认知游戏是否能改善CYP护理专业学生对痴呆症的态度。本研究采用前后测试设计,以评估预注册CYP护理专业学生对痴呆症的态度。在玩一款由患有痴呆症的儿童和成年人专门为10至11岁儿童开发的严肃CYP儿童痴呆症游戏之前和之后,分别发放了痴呆症应对问卷(ADQ)。ADQ测量总分、希望子量表和以人为主的方法。使用SPSS统计软件29进行配对t检验分析。来自北爱尔兰一所大学的72名参与者完成了前测,其中55人也完成了后测问卷。参与研究的预注册CYP本科和研究生护理专业学生在游戏后对痴呆症的总体态度有显著提高,从78.31分提高到83.27分。希望子量表(从27.75分提高到30.44分)和以人为主的方法子量表也有显著改善(从50.56分提高到52.84分)。人口统计学数据显示,所有参与者均为女性,50%的人认识患有痴呆症的人,且培训经历有限。总之,本研究表明玩一款与儿童群体相关的痴呆症游戏会产生积极效果。这为利用严肃游戏进行健康教育的文献增添了内容。通过使用该游戏,态度和希望量表得分有所提高。