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网络成瘾障碍与替代性五因素人格模型:一项针对西班牙社区样本的研究。

Internet gaming disorder and the alternative five factor personality model: a study in a Spanish community sample.

作者信息

Aluja Anton, García Oscar, Balada Ferran, Aymamí Neus, García Luis F

机构信息

: University of Lleida, Lleida, Spain.

: Lleida Institute for Biomedical Research, Dr. Pifarré Foundation, Lleida, Spain.

出版信息

Curr Issues Personal Psychol. 2024 Jun 6;12(4):258-266. doi: 10.5114/cipp/185715. eCollection 2024.

Abstract

BACKGROUND

This study was designed to examine the prevalence and relationships between the Internet gaming disorder (IGD) behaviors, suggested by the Diagnostic and Statistical Manual of Mental Disorders (DSM-5), and personality traits.

PARTICIPANTS AND PROCEDURE

A sample community of 1,548 subjects, 707 men and 841 women, with a mean age of 40.90 and 38.89 years, respectively, was evaluated.

RESULTS

The results showed that only 7 subjects (0.5%) exceeded the cut-off point of 75 points to be classed as "disordered gamers" proposed by Fuster et al. (2016) in Spain. This study demonstrates the unidimensionality of the IGD-20, so it can be used as an ordinal dimensional measure to study the relationship between IGD symptoms and other related variables such as personality in community samples. A multiple linear regression analysis revealed that up to 8% of the variance of the Internet Gaming Disorder-20 scale (IGD-20), as a dimensional scale, can be explained by low activity, high aggressiveness, introversion, non-planning impulsivity, sensation seeking, neuroticism and impulsiveness (attention impulsivity) using the Alternative Five Factor Model (AFFM) of personality and the Barratt Impulsivity Scale (BIS-11).

CONCLUSIONS

This study shows that the prevalence of IGD in the Spanish population is similar to that of other Western countries. The unidimensionality of the IGD-20 allows its use in correlational studies to examine the relationship between Internet gambling behaviors and personality variables. The implications of these personality profiles are discussed in relation to the psychological and clinical mechanisms involved in Internet gaming disorder.

摘要

背景

本研究旨在调查《精神疾病诊断与统计手册》(第五版,DSM - 5)所提出的网络游戏障碍(IGD)行为的患病率及其与人格特质之间的关系。

参与者与程序

对一个由1548名受试者组成的社区样本进行了评估,其中男性707名,女性841名,平均年龄分别为40.90岁和38.89岁。

结果

结果显示,在西班牙,只有7名受试者(0.5%)超过了富斯特等人(2016年)提出的75分的临界值,被归类为“无序游戏玩家”。本研究证明了IGD - 20的单维性,因此它可以用作序数维度测量,以研究社区样本中IGD症状与其他相关变量(如人格)之间的关系。多元线性回归分析显示,使用人格的替代五因素模型(AFFM)和巴拉特冲动性量表(BIS - 11),作为维度量表的网络游戏障碍 - 20量表(IGD - 20)高达8%的方差可以由低活跃度、高攻击性、内向性、无计划性冲动、寻求刺激、神经质和冲动性(注意力冲动性)来解释。

结论

本研究表明,西班牙人群中IGD的患病率与其他西方国家相似。IGD - 20的单维性使其可用于相关性研究,以检验网络赌博行为与人格变量之间的关系。针对参与网络游戏障碍的心理和临床机制,讨论了这些人格特征的影响。

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