Harada Yuki, Arima Yoshiko, Okada Mahiro
Center for Social and Psychological Research of Metaverse, Faculty of Humanities, Kyoto University of Advanced Science, Kyoto, Japan.
Developmental Disorders Section, Department of Rehabilitation for Brain Functions, Research Institute of National Rehabilitation Center for Persons with Disabilities, Tokorozawa, Japan.
PLoS One. 2025 Jan 10;20(1):e0317091. doi: 10.1371/journal.pone.0317091. eCollection 2025.
The joint Simon effect refers to inhibitory responses to spatially competing stimuli during a complementary task. This effect has been considered to be influenced by the social factors of a partner: sharing stimulus-action representation. According to this account, virtual interactions through their avatars would produce the joint Simon effect even when the partner did not physically exist in the same space because the avatars are intentional agents. To investigate this, we conducted two joint experiments in which participants controlled avatars as their agents in immersive virtual environments. In Experiment 1, participants were asked to touch a virtual button through their avatars when a target color of an object was presented. The target position was manipulated to be compatible with the button (compatible stimulus) or incompatible with the button (incompatible stimulus). In Experiment 2, the task was identical to that in Experiment 1 except that participants' gaze position was either visualized or not during the task. We hypothesized that visualizing the partner's gaze would enhance the joint Simon effect because gaze is a cue to mentalize others' internal states. The results showed that avatar-based interactions more significantly delayed responses for the incompatible than for the compatible stimulus. However, inconsistent with our hypothesis, visualizing the partner's gaze position did not influence responses for spatially competing stimuli. These results suggest that virtual interactions through avatar agents can produce the joint Simon effect even when the partner does not physically exist in the same space.
联合西蒙效应指的是在互补任务中对空间上相互竞争的刺激做出的抑制反应。这种效应被认为受到伙伴的社会因素影响:共享刺激-动作表征。根据这一观点,即使伙伴并非实际存在于同一空间,通过他们的虚拟形象进行的虚拟互动也会产生联合西蒙效应,因为虚拟形象是有意向的主体。为了对此进行研究,我们进行了两项联合实验,其中参与者在沉浸式虚拟环境中控制虚拟形象作为他们的代理。在实验1中,当呈现一个物体的目标颜色时,要求参与者通过他们的虚拟形象触摸一个虚拟按钮。目标位置被操控为与按钮兼容(兼容刺激)或与按钮不兼容(不兼容刺激)。在实验2中,任务与实验1相同,只是在任务过程中参与者的注视位置要么被可视化,要么不被可视化。我们假设可视化伙伴的注视会增强联合西蒙效应,因为注视是推断他人内心状态的一个线索。结果表明,基于虚拟形象的互动对不兼容刺激的反应比对兼容刺激的反应显著延迟更多。然而,与我们的假设不一致的是,可视化伙伴的注视位置并未影响对空间上相互竞争刺激的反应。这些结果表明,即使伙伴并非实际存在于同一空间,通过虚拟形象代理进行的虚拟互动也能产生联合西蒙效应。