Plotzker Rosalyn E, Harmon Derek J, Kanellitsas Tim, Klein Barbie A
Department of Epidemiology and Biostatistics, University of California, San Francisco (UCSF), 550 16thStreet, Mission Hall, Box 0560, San Francisco, CA, 94143, USA.
The Ohio State University College of Medicine, Division of Anatomy, 440 Hamilton Hall, 1645 Neil Ave, Columbus, OH, 43210, USA.
BMC Med Educ. 2025 Feb 24;25(1):294. doi: 10.1186/s12909-025-06757-z.
Gynecologic pelvic exams (GPEs) are a required proficiency for healthcare trainees, yet practice opportunities are limited. The Virtual Approach to Gynecology Project aims to supplement traditional learning with a virtual-based GPE module. This study compares trainee experiences using the immersive virtual reality (VR) version to an equivalent non-immersive personal computer (PC) simulation.
Five groups of 3-5 preclinical medical students were randomized to complete one version of the GPE simulation (either the PC or VR), followed by written feedback and a structured focus group. Each group then completed the other version, after which a second written feedback form was completed, and a final focus group conducted. Focus group comments were recorded, transcribed verbatim and coded. Thematic analysis was performed on coded comments and analysis of written feedback compared Likert-scale responses of VR and PC versions.
Twenty-two individual students enrolled and were assigned to one of five groups. Focus group discussions yielded a total of 138 responses that underwent thematic analysis. VR was unanimously preferred to the PC version, scoring significantly higher Likert-scale responses on ease of use, realism, improved comfort, and confidence. The following 3 themes emerged from the thematic analysis: (1) realism and immersiveness, (2) ease of use, and (3) enjoyment. Compared to PC, VR was found to be more realistic and enjoyable, though both versions had some reported difficulty regarding use.
The immersive VR-based simulation provided a more realistic and enjoyable experience for the GPE simulation compared to the PC-based simulation and was unanimously preferred.
妇科盆腔检查(GPEs)是医护学员必须掌握的技能,但实践机会有限。妇科虚拟教学项目旨在通过基于虚拟的GPE模块来补充传统学习。本研究比较了学员使用沉浸式虚拟现实(VR)版本与等效的非沉浸式个人计算机(PC)模拟的体验。
将五组3至5名临床前医学生随机分组,使其完成一个版本的GPE模拟(PC或VR),随后进行书面反馈和结构化焦点小组讨论。然后每组完成另一个版本,之后再完成第二份书面反馈表,并进行最后的焦点小组讨论。记录焦点小组的评论,逐字转录并编码。对编码后的评论进行主题分析,并对书面反馈进行分析,比较VR和PC版本的李克特量表反应。
22名学生报名参加并被分配到五组中的一组。焦点小组讨论共产生了138条反应,对其进行了主题分析。VR被一致认为优于PC版本,在易用性、真实感、舒适度提高和信心方面的李克特量表反应得分显著更高。主题分析产生了以下三个主题:(1)真实感和沉浸感,(2)易用性,(3)趣味性。与PC相比,VR被认为更具真实感和趣味性,不过两个版本在使用方面都有一些困难报告。
与基于PC的模拟相比,基于沉浸式VR的模拟为GPE模拟提供了更真实、更有趣的体验,并且得到了一致的青睐。