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用于预防欺凌的游戏化互动电子书:提升中国小学学生的知识与积极性

Gamified interactive e-books for bullying prevention: enhancing knowledge and motivation in Chinese primary schools.

作者信息

Shao Jiawei, Abdul Rabu Siti Nazleen, Chen Chuang

机构信息

Centre for Instructional Technology and Multimedia, Universiti Sains Malaysia, Penang, Malaysia.

School of Art and Design, Zhengzhou University of Industrial Technology, Zhengzhou, China.

出版信息

Front Psychol. 2025 Feb 27;16:1509549. doi: 10.3389/fpsyg.2025.1509549. eCollection 2025.

Abstract

Bullying is increasingly prevalent in Chinese schools, contributing to a rise in associated criminal cases. A key factor in this trend is the lack of comprehensive understanding of bullying. Studies indicate a clear correlation between the level of understanding of bullying and its frequency. The adverse effects of bullying are expected to persist into adulthood, particularly during the crucial phase of behavioral and cognitive development in elementary school, when children are most receptive to changes in behavior and attitudes. Traditional lecture-based methods used to teach bullying awareness to Chinese primary school students often result in boredom and disengagement, reducing their ability to comprehend and address bullying effectively. This study developed a gamified interactive e-book (GIEB) aimed at enhancing the motivation and anti-bullying knowledge of Chinese primary school students. A quasi-experimental design with pretest and posttest assessments was employed to evaluate the approach's effectiveness. The study involved 60 third-grade students from a public primary school in Hefei, Anhui Province, China, who were randomly assigned to either an experimental group using the gamified interactive e-books (GIEB group) or a control group receiving traditional lectures (TL group). Findings indicated that the GIEB group showed significant improvements in motivation and understanding of bullying compared to the TL group. This research highlights the potential of gamified interactive e-books as effective educational tools for bullying prevention by making learning more engaging and effective. The practical implications of this study suggest that integrating gamified interactive e-books into the curriculum could significantly enhance students' motivation to learn about bullying and their anti-bullying knowledge, ultimately contributing to more effective bullying prevention in schools.

摘要

欺凌行为在中国学校中日益普遍,导致相关刑事案件不断增加。这一趋势的一个关键因素是对欺凌行为缺乏全面的认识。研究表明,对欺凌行为的理解程度与欺凌行为的发生频率之间存在明显的相关性。预计欺凌行为的负面影响将持续到成年期,尤其是在小学行为和认知发展的关键阶段,此时儿童最容易接受行为和态度的改变。传统的以讲座为主的方法用于向中国小学生传授欺凌意识,往往会导致他们感到厌烦和脱离学习,降低他们有效理解和应对欺凌行为的能力。本研究开发了一种游戏化互动电子书(GIEB),旨在提高中国小学生的积极性和反欺凌知识。采用带有前测和后测评估的准实验设计来评估该方法的有效性。该研究涉及来自中国安徽省合肥市一所公立小学的60名三年级学生,他们被随机分为使用游戏化互动电子书的实验组(GIEB组)或接受传统讲座的对照组(TL组)。研究结果表明,与TL组相比,GIEB组在积极性和对欺凌行为的理解方面有显著提高。这项研究强调了游戏化互动电子书作为预防欺凌的有效教育工具的潜力,因为它能使学习更具吸引力和有效性。本研究的实际意义表明,将游戏化互动电子书纳入课程可以显著提高学生学习欺凌行为知识的积极性和他们的反欺凌知识,最终有助于在学校更有效地预防欺凌行为。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d0ee/11903473/93e992aff0c2/fpsyg-16-1509549-g001.jpg

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