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沉浸式虚拟现实与人工智能(生成式预训练变换器)提升学生应对客观结构化临床考试的准备程度:混合方法研究

Immersive Virtual Reality and AI (Generative Pretrained Transformer) to Enhance Student Preparedness for Objective Structured Clinical Examinations: Mixed Methods Study.

作者信息

Esmail Shaniff, Concannon Brendan

机构信息

Department of Occupational Therapy, University of Alberta, Edmonton, AB, Canada.

出版信息

JMIR Serious Games. 2025 Apr 30;13:e69428. doi: 10.2196/69428.

Abstract

BACKGROUND

Immersive virtual reality (VR) and artificial intelligence have been used to determine whether a simulated clinical exam setting can reduce anxiety in first-year occupational therapy students preparing for objective structured clinical examinations (OSCEs). Test anxiety is common among postsecondary students, leading to negative outcomes such as increased dropout risk, lower grades, and limited employment opportunities. Students unfamiliar with specific testing environments are particularly prone to anxiety. VR simulations of OSCEs may allow students to become familiar with the exam setting and reduce anxiety.

OBJECTIVE

This study aimed to assess the efficacy of a VR simulation depicting clinical settings to reduce student anxiety about a clinical exam while gathering perspectives on their first-year coursework experiences to better understand their learning environment.

METHODS

An experimental, nonrandomized controlled trial compared state anxiety, trait test anxiety, and OSCE grades in 2 groups of first-year occupational therapy students analyzed using independent t tests (2-tailed). Group 1 (NoVR) was not exposed to the VR simulation and acted as a control group for group 2 (YesVR), who were exposed to the VR simulation. The VR used artificial intelligence in the form of a generative pretrained transformer to generate responses from virtual patients as students interacted with them in natural language. Self-reported psychometric scales measured anxiety levels 3 days before the OSCE. YesVR students completed perceived preparation surveys at 2 time points-3 weeks and 3 days before the OSCE-analyzed using dependent t tests. Semistructured interviews and focus groups were conducted within 1 week after the OSCE. Student perspectives on their classes and VR experiences were summarized using interpretative thematic analysis.

RESULTS

In total, 60 students-32 (53%) in the NoVR group and 28 (47%) in the YesVR group-participated in the study, and the YesVR group showed a significant reduction in state anxiety (t=3.96; P<.001; Cohen d=1.02). The mean difference was 11.96 units (95% CI 5.92-18.01). Trait test anxiety and OSCE scores remained static between groups. There was an increase in all perceived preparedness variables in the YesVR group. In total, 42% (25/60) of the participants took part in interviews and focus groups, providing major themes regarding factors that affect OSCE performance, including student experience and background, feedback and support, fear of unknown, self-consciousness, and knowledge of the exam environment.

CONCLUSIONS

Intolerance of uncertainty may lead students to interpret ambiguous exam situations as overly precarious. Findings suggest that VR simulation was associated with reduced state anxiety, although results from this small, nonrandomized sample should be interpreted cautiously. Qualitative data indicated that VR helped students gain familiarity with clinical exam settings, potentially decreasing uncertainty-based anxiety. Future research with larger or randomized samples is needed to confirm these findings and explore advanced VR tools offering feedback to enhance learning.

摘要

背景

沉浸式虚拟现实(VR)和人工智能已被用于确定模拟临床考试环境是否可以减轻准备客观结构化临床考试(OSCE)的一年级职业治疗专业学生的焦虑。考试焦虑在高等教育学生中很常见,会导致诸如辍学风险增加、成绩较低和就业机会有限等负面结果。不熟悉特定考试环境的学生特别容易焦虑。OSCE的VR模拟可能会让学生熟悉考试环境并减轻焦虑。

目的

本研究旨在评估描绘临床环境的VR模拟在减轻学生对临床考试的焦虑方面的效果,同时收集他们对一年级课程学习经历的看法,以更好地了解他们的学习环境。

方法

一项实验性、非随机对照试验比较了两组一年级职业治疗专业学生的状态焦虑、特质考试焦虑和OSCE成绩,使用独立t检验(双侧)进行分析。第1组(无VR组)未接触VR模拟,作为第2组(有VR组)的对照组,第2组接触了VR模拟。该VR使用生成式预训练变换器形式的人工智能,在学生与虚拟患者以自然语言互动时生成虚拟患者的回应。在OSCE前3天,通过自我报告的心理测量量表测量焦虑水平。有VR组的学生在OSCE前3周和3天这两个时间点完成了感知准备情况调查,使用相关t检验进行分析。在OSCE后1周内进行了半结构化访谈和焦点小组讨论。使用解释性主题分析总结了学生对课程和VR体验的看法。

结果

共有60名学生参与了研究,其中无VR组32名(53%),有VR组28名(47%),有VR组的状态焦虑显著降低(t = 3.96;P <.001;Cohen d = 1.02)。平均差异为11.96个单位(95% CI 5.92 - 18.01)。两组之间的特质考试焦虑和OSCE分数保持不变。有VR组所有感知准备变量均有所增加。共有42%(25/60)的参与者参加了访谈和焦点小组讨论,提供了有关影响OSCE表现的因素的主要主题,包括学生经历和背景、反馈与支持、对未知的恐惧、自我意识以及对考试环境的了解。

结论

对不确定性的不耐受可能导致学生将模糊的考试情况解释为过于危险。研究结果表明,VR模拟与状态焦虑的降低有关,尽管这个小样本、非随机的研究结果应谨慎解释。定性数据表明,VR帮助学生熟悉临床考试环境,可能减少基于不确定性的焦虑。需要进行更大规模或随机样本的未来研究来证实这些发现,并探索提供反馈以增强学习效果的先进VR工具。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d725/12079070/f76005a9b342/games_v13i1e69428_fig1.jpg

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