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沉浸式虚拟现实与颈椎松动术:对慢性颈部疼痛的关节位置觉和疼痛的影响——一项随机对照试验

Immersive virtual reality versus cervical mobilization: The effects on joint position sense and pain for chronic neck pain - a randomized controlled trial.

作者信息

Cetin Hatice, Aydogdu Selenay, Onal Birol, Dulger Esra, Bilgin Sevil, Oge Halil Kamil, Kose Nezire

机构信息

Faculty of Physical Therapy and Rehabilitation, Hacettepe University, Ankara, Turkey.

Faculty of Physical Therapy and Rehabilitation, Hacettepe University, Ankara, Turkey.

出版信息

Braz J Phys Ther. 2025 May 27;29(5):101228. doi: 10.1016/j.bjpt.2025.101228.

Abstract

BACKGROUND

Joint position sense (JPS) deficits and pain are among symptoms observed in patients with chronic neck pain (CNP).

OBJECTIVE

To examine the effects of immersive virtual reality (VR) and cervical mobilization (CM) on JPS and pain in patients with CNP.

METHODS

This randomized controlled study included 45 patients with CNP, aged 18 to 65. Patients were divided into three groups: VR+traditional exercise, CM+traditional exercise, and traditional exercise alone. The primary outcomes were JPS and pain. The secondary outcomes were balance, functional disability, global perceived effect, and quality of life. Balance outcomes included baropodometric outcomes, 10-meter walking test, four-square step test, and single leg stance test. All patients completed 10 treatment sessions, with outcomes measured before and after the intervention.

RESULTS

There were no statistically significant additional effects of VR or CM on improving JPS or pain relief when added to traditional exercises (p > 0.05). The changes in all balance outcomes, functional disability, and global perceived effect were also similar for the three groups (p > 0.05). The combination of CM or VR and traditional exercises resulted in greater improvement in social function quality of life compared to traditional exercises alone (MD = 21.15, 95 % CI: 9.46, 32.85, Cohen's d = 1.52).

CONCLUSION

The addition of VR or CM to traditional exercises offers no additional benefits for JPS, pain, balance, and function, for individuals with CNP.

摘要

背景

关节位置觉(JPS)缺陷和疼痛是慢性颈部疼痛(CNP)患者中观察到的症状。

目的

研究沉浸式虚拟现实(VR)和颈椎松动术(CM)对CNP患者JPS和疼痛的影响。

方法

这项随机对照研究纳入了45名年龄在18至65岁之间的CNP患者。患者被分为三组:VR+传统运动组、CM+传统运动组和单纯传统运动组。主要结局指标为JPS和疼痛。次要结局指标为平衡能力、功能障碍、整体感知效果和生活质量。平衡能力结局指标包括压力板测量结果、10米步行试验、四方步试验和单腿站立试验。所有患者均完成10次治疗疗程,并在干预前后测量结局指标。

结果

当将VR或CM添加到传统运动中时,在改善JPS或缓解疼痛方面没有统计学上的显著额外效果(p>0.05)。三组在所有平衡能力结局指标、功能障碍和整体感知效果方面的变化也相似(p>0.05)。与单纯传统运动相比,CM或VR与传统运动相结合在社交功能生活质量方面有更大改善(MD = 21.15,95%CI:9.46,32.85,Cohen's d = 1.52)。

结论

对于CNP患者,在传统运动中添加VR或CM对JPS、疼痛、平衡能力和功能没有额外益处。

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