O'Leary Niall, Murphy David, Condon Ellen, Lonergan Danny, Lordan Niamh, Ní Théacháin Deirdre, Ó Buachalla Caoimhín, Uí Ghealbháin Collette, McHugh Martin, O'Hehir Colm, Reen F Jerry
School of Microbiology, University College Cork, Cork, Ireland.
Environmental Research Institute, University College Cork, Cork, Ireland.
Access Microbiol. 2025 Jul 22;7(7). doi: 10.1099/acmi.0.001028.v4. eCollection 2025.
Digital education in the life sciences has seen several remarkable advances in recent years, not least with the advent of visual and immersive technologies that bring into focus the conceptually challenging abstract concepts that underpin molecular biology and the life sciences. In some cases, limitations in visualizing and modelling these concepts can prove to be a barrier to learning. Providing new entry points to learning through 'doing' or 'seeing' could prove to be a significant enhancer of engagement, unlocking hidden potential in our student cohorts and increasing the uptake of science as a subject of choice in higher education. In this study, second-level education teachers and higher education practitioners worked in partnership to explore the current state of the art around design and integration of immersive virtual reality simulations for the teaching of microbial and human cell structures in the classroom. We also considered the wider application of virtual reality and immersive learning technologies for science, technology, engineering and mathematics engagement and learning.
近年来,生命科学领域的数字教育取得了几项显著进展,尤其是随着视觉和沉浸式技术的出现,这些技术将支撑分子生物学和生命科学的概念上具有挑战性的抽象概念置于焦点之中。在某些情况下,可视化和建模这些概念的局限性可能会成为学习的障碍。通过“做”或“看”提供新的学习切入点可能会成为提高参与度的重要因素,释放我们学生群体中的隐藏潜力,并增加科学作为高等教育中首选学科的接受度。在本研究中,中等教育教师和高等教育从业者合作,探索课堂上用于微生物和人类细胞结构教学的沉浸式虚拟现实模拟的设计与整合方面的当前技术水平。我们还考虑了虚拟现实和沉浸式学习技术在科学、技术、工程和数学参与及学习方面的更广泛应用。