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视频会议中外表修饰对口头报告焦虑的影响。

Effects of appearance modifications on oral presentation anxiety in video conferencing.

作者信息

Gong Ziting, Kanai Hideaki

机构信息

Graduate School of Advanced Science and Technology, Japan Advanced Institute of Science and Technology, 9231292, Ishikawa, Japan.

出版信息

Sci Rep. 2025 Aug 17;15(1):30090. doi: 10.1038/s41598-025-15716-z.

Abstract

Oral presentations are considered to provoke high levels of anxiety, yet limited research has explored this phenomenon in the context of video conferences. Considering the feasibility of private facial filters in video calls and the impact of audience appearance on speakers' experiences, we propose modifying the visual representation of the audience to reduce oral presentation anxiety in video conferences. We found literature evidence supporting the effectiveness of both highly familiar appearances and attractive anime characters in reducing anxiety. Building on this, we conducted a real video presentation experiment with 45 participants, comparing the effects of these two visual modifications through physiological signals, behavioral data, and self-reported measures. The results showed that the appearance of a good friend as a facial filter more effectively alleviated self-perceived oral presentation anxiety and led to higher performance evaluations during one-on-one video conferences, confirming that a familiar audience is a more universally effective approach. On the other hand, the anime character primarily reduced the speaker's attention to the audience's gaze, potentially benefiting in reducing the pressure of being watched. By shedding light on the role of audience appearance in video conference anxiety, this study offers valuable insights and practical strategies for designing customized computer-mediated communication environments that enhance speaker comfort and confidence.

摘要

口头报告被认为会引发高度焦虑,但在视频会议背景下探索这一现象的研究有限。考虑到视频通话中私人面部滤镜的可行性以及观众形象对演讲者体验的影响,我们建议修改观众的视觉呈现方式,以减少视频会议中的口头报告焦虑。我们发现文献证据支持高度熟悉的形象和有吸引力的动漫角色在减轻焦虑方面的有效性。在此基础上,我们对45名参与者进行了一项真实的视频报告实验,通过生理信号、行为数据和自我报告的测量方法比较这两种视觉修改的效果。结果表明,在一对一视频会议中,作为面部滤镜的好朋友形象能更有效地减轻自我感知的口头报告焦虑,并带来更高的表现评价,证实熟悉的观众是一种更普遍有效的方法。另一方面,动漫角色主要减少了演讲者对观众目光的关注,可能有助于减轻被注视的压力。通过揭示观众形象在视频会议焦虑中的作用,本研究为设计定制化的计算机介导通信环境提供了有价值的见解和实用策略,以提高演讲者的舒适度和自信心。

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