Aigner Christoph, Baranyi René, Grechenig Thomas
Research Group for Industrial Software, INSO, TU Wien, Wien, Austria.
JMIR Serious Games. 2025 Aug 27;13:e69246. doi: 10.2196/69246.
Unhealthy behaviors can cause so-called noncommunicable diseases (NCDs), which are on the rise. Notable examples include chronic respiratory diseases, diabetes, cardiovascular diseases, and various types of cancer. They are responsible for approximately 41 million deaths annually, which accounts for a staggering 74% of all global deaths. Major risk factors include physical inactivity, the use of tobacco, unhealthy diets, the harmful use of alcohol, and poor mental health, which can be classified as modifiable behavioral risk factors. Other factors include metabolic and environmental risk factors, such as air pollution. Many individuals struggle to make informed decisions about their health, which contributes to the risk factors mentioned earlier and, ultimately, can lead to the development of one or more NCD.
This research presents design and standardization considerations to enable the exchange of medical and game data to maximize their impact and usefulness. Serious games and gamified applications that strategically use behavior change techniques and educational content can help users change their behavior on a lasting basis, thereby reducing the aforementioned NCD risk factors. Still, each of them is currently independently designed and cannot interact with other applications.
We previously developed serious games and gamified applications to prevent NCDs. These served as the foundation of an interoperable framework for NCD prevention games and applications. On the basis of a comprehensive analysis, 6 key areas were identified, ultimately leading to a framework definition that was then evaluated against the already-developed games and applications.
This paper presented a novel interoperable framework to support the design and development of serious games and gamified applications that enable individuals to achieve sustainable behavior change and improve their overall health and well-being by defining 6 key areas, emphasizing interoperability, and exchanging meaningful medical and game data.
The framework presented in this study covers the major design and implementation aspects of NCD prevention games and applications in 6 key areas. Therefore, researchers should consider these guidelines when creating novel serious games and applications in those areas. The framework also intensively encourages the use of standards in the domain of medical informatics to ensure the semantic interoperability of patients' data produced. Thus, it promotes the exchange of meaningful data to improve patient care and anonymous data use for research.
不健康行为会导致所谓的非传染性疾病(NCDs),且此类疾病的发病率正在上升。显著示例包括慢性呼吸道疾病、糖尿病、心血管疾病以及各类癌症。这些疾病每年导致约4100万人死亡,占全球总死亡人数的74%,令人震惊。主要风险因素包括身体活动不足、吸烟、不健康饮食、有害使用酒精以及心理健康不佳,这些可归类为可改变的行为风险因素。其他因素包括代谢和环境风险因素,如空气污染。许多人难以做出关于自身健康的明智决策,这促成了上述风险因素,最终可能导致一种或多种非传染性疾病的发生。
本研究提出了设计和标准化考量,以实现医学数据与游戏数据的交换,从而最大化其影响和效用。策略性运用行为改变技术和教育内容的严肃游戏及游戏化应用,可帮助用户持久改变行为,进而降低上述非传染性疾病风险因素。然而,目前它们各自独立设计,无法与其他应用交互。
我们此前开发了预防非传染性疾病的严肃游戏及游戏化应用。这些构成了非传染性疾病预防游戏及应用的可互操作框架的基础。在全面分析的基础上,确定了6个关键领域,最终形成了一个框架定义,随后依据已开发的游戏和应用对其进行评估。
本文提出了一个新颖的可互操作框架,通过定义6个关键领域、强调互操作性以及交换有意义的医学数据和游戏数据,来支持严肃游戏及游戏化应用的设计与开发,使个人能够实现可持续的行为改变,改善整体健康和福祉。
本研究提出的框架涵盖了非传染性疾病预防游戏及应用在6个关键领域的主要设计和实施方面。因此,研究人员在该领域创建新型严肃游戏和应用时应考虑这些指导原则。该框架还大力鼓励在医学信息学领域使用标准,以确保所产生的患者数据的语义互操作性。因此,它促进了有意义数据的交换,以改善患者护理并将匿名数据用于研究。