Zou Qiaoling, Zheng Wanyu, Su Zishun, Zhang Li, Zhuo Ziqing, Li Dongning
School of Design, Jiangnan University, Wuxi, China.
School of Digital Technology & Innovation Design, Jiangnan University, Wuxi, China.
Front Psychol. 2025 Aug 29;16:1584250. doi: 10.3389/fpsyg.2025.1584250. eCollection 2025.
The development of virtual reality (VR) films requires novel editing strategies to optimize narrative cognition in immersive environments. While traditional film editing guides attention through controlled sequences of shots, the interactive nature of VR disrupts linear storytelling, challenging creators to balance emotional experience and spatial coherence. By combining eye-tracking technology with neuroscientific findings, this study aims to investigate how different editing techniques in virtual reality (VR) films affect viewers' narrative cognition, focusing on visual attention, emotional experience and cognitive load, and to optimize VR film editing strategies through a neurocognitive lens.
A controlled experiment with 42 participants was conducted using three versions of a VR movie: an unedited movie, a hard cut edited movie, and a dissolve-transition edited movie. Eye-tracking metrics were recorded using the HTC Vive Pro Eye headset, and emotional experiences were assessed using post-viewing questionnaires. Data were analyzed using SPSS and visualized using heat maps and trajectory maps.
The unedited movie (F1) elicited the highest visual attention (TDF: = 18,953.83 vs. F2/F3, < 0.001) and emotional immersion, with 75% of viewers rating it as "highly immersive." It also showed sustained activation in areas related to emotional engagement. Edited movies, both hard cuts (F2) and dissolve-transitions (F3), reduced cognitive load (TSD: = 16,632.83 for F1 vs. 15,953.18 for F3, < 0.01) but resulted in fragmented attention. Dissolve-transitions (F3) decreased viewer enjoyment (APD: = 0.397 vs. F1, < 0.001). One-way ANOVA analysis revealed that seamless editing enhanced emotional coherence, while abrupt cuts disrupted spatial and temporal integration, leading to reduced emotional engagement.
Unedited VR films promote emotional coherence driven by the amygdala and maintain attention stability mediated by the prefrontal cortex, which enhances immersive narrative cognition. In contrast, editing techniques prioritize cognitive efficiency at the expense of emotional experience. To maintain immersion, filmmakers should focus on seamless transitions, while strategically using edits to direct attention in the complex 360° environment of VR. These findings contribute to neurocinematic theory by connecting the neural dynamics induced by editing with behavioral outcomes, offering practical insights for VR content creation.
虚拟现实(VR)电影的发展需要新颖的剪辑策略,以优化沉浸式环境中的叙事认知。传统电影剪辑通过可控的镜头序列引导观众的注意力,而VR的交互性破坏了线性叙事,这对创作者提出了挑战,要求他们在情感体验和空间连贯性之间取得平衡。本研究通过将眼动追踪技术与神经科学研究结果相结合,旨在探究虚拟现实(VR)电影中不同的剪辑技术如何影响观众的叙事认知,重点关注视觉注意力、情感体验和认知负荷,并通过神经认知视角优化VR电影剪辑策略。
对42名参与者进行了一项对照实验,使用了一部VR电影的三个版本:未剪辑的电影、硬切剪辑的电影和淡入淡出过渡剪辑的电影。使用HTC Vive Pro Eye头戴式设备记录眼动指标,并通过观影后的问卷评估情感体验。数据使用SPSS进行分析,并使用热图和轨迹图进行可视化。
未剪辑的电影(F1)引起了最高的视觉注意力(TDF:= 18,953.83,与F2/F3相比,< 0.001)和情感沉浸感,75%的观众将其评为“高度沉浸式”。它还显示出与情感参与相关区域的持续激活。剪辑后的电影,无论是硬切(F2)还是淡入淡出过渡(F3),都降低了认知负荷(TSD:F1为16,632.83,F3为15,953.18,< 0.01),但导致注意力分散。淡入淡出过渡(F3)降低了观众的愉悦感(APD:= 0.397,与F1相比,< 0.001)。单因素方差分析显示,无缝剪辑增强了情感连贯性,而突然的剪辑破坏了空间和时间的整合,导致情感参与度降低。
未剪辑的VR电影促进了由杏仁核驱动的情感连贯性,并维持了由前额叶皮层介导的注意力稳定性,从而增强了沉浸式叙事认知。相比之下,剪辑技术以牺牲情感体验为代价优先考虑认知效率。为了保持沉浸感,电影制作人应专注于无缝过渡,同时在VR复杂的360°环境中有策略地使用剪辑来引导注意力。这些发现通过将剪辑引起的神经动力学与行为结果联系起来,为神经电影理论做出了贡献,为VR内容创作提供了实际见解。