多功能、沉浸式、创造性和动态的虚拟3D医疗保健学习环境:文献综述

Versatile, immersive, creative and dynamic virtual 3-D healthcare learning environments: a review of the literature.

作者信息

Hansen Margaret M

机构信息

School of Nursing, University of San Francisco, 2130 Fulton Street, San Francisco, CA 94117, USA.

出版信息

J Med Internet Res. 2008 Sep 1;10(3):e26. doi: 10.2196/jmir.1051.

Abstract

The author provides a critical overview of three-dimensional (3-D) virtual worlds and "serious gaming" that are currently being developed and used in healthcare professional education and medicine. The relevance of this e-learning innovation for teaching students and professionals is debatable and variables influencing adoption, such as increased knowledge, self-directed learning, and peer collaboration, by academics, healthcare professionals, and business executives are examined while looking at various Web 2.0/3.0 applications. There is a need for more empirical research in order to unearth the pedagogical outcomes and advantages associated with this e-learning technology. A brief description of Roger's Diffusion of Innovations Theory and Siemens' Connectivism Theory for today's learners is presented as potential underlying pedagogical tenets to support the use of virtual 3-D learning environments in higher education and healthcare.

摘要

作者对目前正在医疗专业教育和医学领域开发及应用的三维(3-D)虚拟世界和“严肃游戏”进行了批判性概述。这种电子学习创新对学生和专业人员教学的相关性存在争议,在审视各种Web 2.0/3.0应用时,研究了影响学者、医疗专业人员和企业高管采用该技术的变量,如知识增加、自主学习和同伴协作等。需要进行更多实证研究,以揭示与这种电子学习技术相关的教学成果和优势。文中简要介绍了罗杰斯的创新扩散理论和西门子的连接主义理论,作为当今学习者潜在的基础教学原则,以支持在高等教育和医疗保健中使用虚拟3-D学习环境。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/903a/2626432/9df1d7e6491e/jmir_v10i3e26_fig1.jpg

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