Author Affiliations: Emergency Management Office, West China Hospital (Dr Hu), West China Medical School (Dr Hu and Ms Yan), China International Emergency Medical Team (Sichuan) (Drs Hu and Lai), Day Surgery Center, West China Hospital (Dr Lai), and West China School of Nursing (Dr Lai and Ms Yan), Sichuan University, Chengdu, P.R. China.
Comput Inform Nurs. 2021 Nov 22;40(4):285-289. doi: 10.1097/CIN.0000000000000857.
Improving nursing students' understanding of the novel COVID-19 is an essential component of their education. We designed and developed a serious game-based computer learning application that requires nursing students to solve problems through simulated cases. This study aimed to compare knowledge mastery among nursing students who used this teaching method versus those who received online lectures. A retrospective observational study was conducted using preclass, postclass, and final test scores of 130 students retrieved from the university's database of test scores. Both teaching methods produced significant increases in short-term knowledge of COVID-19. There was no statistical difference between the two methods in pre- and postclass scores; however, the serious game group scored higher than the online lecture group in knowledge retention. In summary, the serious game application is a potentially effective method for COVID-19 education among nursing students, particularly in terms of its capacity for improved knowledge retention.
提高护理学生对新型冠状病毒肺炎的理解是他们教育的重要组成部分。我们设计和开发了一个基于严肃游戏的计算机学习应用程序,要求护理学生通过模拟病例解决问题。本研究旨在比较使用这种教学方法的护理学生与接受在线讲座的学生之间的知识掌握情况。一项回顾性观察研究使用了从大学考试成绩数据库中检索到的 130 名学生的课前、课后和期末考试成绩进行。两种教学方法都显著提高了学生对新型冠状病毒肺炎的短期知识掌握。两种方法在课前和课后的分数没有统计学差异;然而,在知识保持方面,严肃游戏组的得分高于在线讲座组。总之,严肃游戏应用程序是一种针对护理学生进行新型冠状病毒肺炎教育的潜在有效方法,特别是在提高知识保持方面。