一项宁静的虚拟现实体验,以减轻 COVID-19 一线医护人员的主观压力。

A tranquil virtual reality experience to reduce subjective stress among COVID-19 frontline healthcare workers.

机构信息

Ohio University Heritage College of Osteopathic Medicine, Athens, Ohio, United States of America.

Ohio University Diabetes Institute, Athens, Ohio, United States of America.

出版信息

PLoS One. 2022 Feb 9;17(2):e0262703. doi: 10.1371/journal.pone.0262703. eCollection 2022.

Abstract

OBJECTIVE

The novel coronavirus-19 (COVID-19) has taken an immense physical, social, and emotional toll on frontline healthcare workers. Research has documented higher levels of anxiety, depression, and burnout among healthcare workers during the pandemic. Thus, creative interventions are needed now more than ever to provide brief, accessible support to frontline workers. Virtual reality is a rapidly growing technology with potential psychological applications. In this study, we piloted a three-minute Tranquil Cinematic-VR simulation of a nature scene to lower subjective stress among frontline healthcare workers in COVID-19 treatment units. We chose to film a nature scene because of the extensive empirical literature documenting the benefits of nature exposure and health.

METHODS

A convenience sample of frontline healthcare workers, including direct care providers, indirect care providers, and support or administrative services, were recruited from three COVID-19 units located in the United States. Inclusion criteria for participation included adults aged 18 years and older who could read and speak in English and were currently employed by the healthcare system. Participants viewed a 360-degree video capture of a lush, green nature preserve in an Oculus Go or Pico G2 4K head-mounted display. Prior to viewing the simulation, participants completed a brief demographic questionnaire and the visual analogue scale to rate their subjective stress on a 10-point scale, with 1 = 'Not at all stressed' to 10 = 'Extremely stressed.' We conducted paired t-tests to examine pre- and post-simulation changes in subjective stress as well as Kruskal-Wallis tests and Mann-Whitney U tests to examine differences by demographic variables. All analyses were conducted in SPSS statistical software version 28.0. We defined statistical significance as a p-value less than .05.

RESULTS

A total of 102 individuals consented to participate in the study. Eighty-four (82.4%) participants reported providing direct patient care, 73 (71.6%) identified as women, 49 (48.0%) were between the ages of 25-34 years old, and 35 (34.3%) had prior experience with VR. The pre-simulation mean stress score was 5.5±2.2, with a range of 1 to 10. Thirty-three (32.4%) participants met the 6.8 cutoff for high stress pre-simulation. Pre-simulation stress scores did not differ by any demographic variables. Post-simulation, we observed a significant reduction in subjective stress scores from pre- to post-simulation (mean change = -2.2±1.7, t = 12.749, p < .001), with a Cohen's d of 1.08, indicating a very large effect. Further, only four (3.9%) participants met the cutoff for high stress after the simulation. Post-simulations scores did not differ by provider type, age range, gender, or prior experience with virtual reality.

CONCLUSIONS

Findings from this pilot study suggest that the application of this Tranquil Cinematic-VR simulation was effective in reducing subjective stress among frontline healthcare workers in the short-term. More research is needed to compare the Tranquil Cinematic-VR simulation to a control condition and assess subjective and objective measures of stress over time.

摘要

目的

新型冠状病毒-19(COVID-19)给前线医护人员带来了巨大的身体、社会和情感压力。研究表明,在大流行期间,医护人员的焦虑、抑郁和倦怠水平更高。因此,现在比以往任何时候都更需要创造性的干预措施,为前线工作人员提供简短、易于获得的支持。虚拟现实是一项快速发展的技术,具有潜在的心理应用。在这项研究中,我们对 COVID-19 治疗病房的前线医护人员进行了三分钟的宁静电影式 VR 模拟,以降低他们的主观压力。我们选择拍摄自然场景,是因为大量的实证文献记录了接触自然对健康的益处。

方法

我们从美国的三个 COVID-19 病房招募了包括直接护理提供者、间接护理提供者以及支持或行政服务提供者在内的前线医护人员的便利样本。参与的纳入标准包括年龄在 18 岁及以上、能阅读和说英语、且目前受雇于医疗保健系统的成年人。参与者观看了 Oculus Go 或 Pico G2 4K 头戴式显示器上郁郁葱葱的绿色自然保护区的 360 度视频。在观看模拟之前,参与者完成了一份简短的人口统计问卷和视觉模拟量表,以 10 点量表评估他们的主观压力,1 表示“一点也不紧张”,10 表示“极度紧张”。我们进行了配对 t 检验,以检查主观压力在模拟前后的变化,以及克鲁斯卡尔-沃利斯检验和曼-惠特尼 U 检验,以检查按人口统计学变量的差异。所有分析均在 SPSS 统计软件版本 28.0 中进行。我们将统计学意义定义为 p 值小于.05。

结果

共有 102 人同意参加这项研究。84 名(82.4%)参与者报告提供直接患者护理,73 名(71.6%)为女性,49 名(48.0%)年龄在 25-34 岁之间,35 名(34.3%)有过虚拟现实体验。模拟前的平均压力评分为 5.5±2.2,范围为 1 到 10。33 名(32.4%)参与者的模拟前压力得分达到 6.8 分的高压力标准。模拟前的压力评分不因任何人口统计学变量而有所不同。模拟后,我们观察到主观压力评分从模拟前到模拟后显著降低(平均变化=-2.2±1.7,t=12.749,p<.001),Cohen's d 为 1.08,表明效果非常大。此外,只有 4 名(3.9%)参与者在模拟后达到高压力标准。模拟后的评分不因提供者类型、年龄范围、性别或虚拟现实经验而异。

结论

这项初步研究的结果表明,这种宁静电影式 VR 模拟的应用在短期内有效降低了前线医护人员的主观压力。需要进一步的研究来比较宁静电影式 VR 模拟与对照条件,并随时间评估主观和客观压力指标。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/980f/8827469/6328719f491a/pone.0262703.g001.jpg

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