Berkley J, Oppenheimer P, Weghorst S, Berg D, Raugi G, Haynor D, Ganter M, Brooking C, Turkiyyah G
Human Interface Technology Lab, University of Washington, Seattle, USA.
Stud Health Technol Inform. 2000;70:26-32.
The procedure for creating a patient-specific virtual tissue model with finite element (FE) based haptic (force) feedback varies substantially from that which is required for generating a typical volumetric model. In addition to extracting geometrical and texture map data to provide visual realism, it is necessary to obtain information for supporting a FE model. Among many differences, FE-based VR environments require a FE model with appropriate material properties assigned. The FE equation must also be processed in a manner specific to the surgical task in order to maximize deformation and haptic computation speed. We are currently developing methodologies and support software for creating patient-specific models from medical images. The steps for creating such a model are as follows: 1) obtain medical images and texture maps of tissue structures; 2) extract tissue structure contours; 3) generate a 3D mesh from the tissue structure contours; 4) alter mesh based on simulation objectives; 5) assign material properties, boundary nodes and texture maps; 6) generate a fast (or real-time) FE model; and 7) support the tissue models with task-specific tools and training aids. This paper will elaborate on the above steps with particular reference to the creation of suturing simulation software, which will also be described.
使用基于有限元(FE)的触觉(力)反馈创建患者特异性虚拟组织模型的过程与生成典型体积模型所需的过程有很大不同。除了提取几何和纹理映射数据以提供视觉真实感外,还需要获取支持有限元模型的信息。在众多差异中,基于有限元的虚拟现实环境需要分配有适当材料属性的有限元模型。有限元方程还必须以特定于手术任务的方式进行处理,以最大限度地提高变形和触觉计算速度。我们目前正在开发从医学图像创建患者特异性模型的方法和支持软件。创建此类模型的步骤如下:1)获取组织结构的医学图像和纹理映射;2)提取组织结构轮廓;3)从组织结构轮廓生成三维网格;4)根据模拟目标改变网格;5)分配材料属性、边界节点和纹理映射;6)生成快速(或实时)有限元模型;7)使用特定于任务的工具和训练辅助工具支持组织模型。本文将特别参考缝合模拟软件的创建详细阐述上述步骤,该软件也将予以描述。