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超越四阶纹理辨别:生成极阶和统计平衡纹理。

Beyond fourth-order texture discrimination: generation of extreme-order and statistically-balanced textures.

作者信息

Tyler Christopher W

机构信息

Smith-Kettlewell Eye Research Institute, 2318 Fillmore St., San Francisco, CA 94115, USA.

出版信息

Vision Res. 2004;44(18):2187-99. doi: 10.1016/j.visres.2004.03.032.

Abstract

Julesz introduced the concept of statistically defined textures and their perceptual discrimination. Julesz showed that discrimination was possible with statistics equated to third-order, specifying fourth-order textures. Klein and Tyler offered a variety of paradigms suggesting that fourth order might be the limit on human texture processing. To go beyond this limit, new texture paradigms are now introduced to avoid contamination by luminance extrema, to control local and long-range texture properties, and to provide textures without global statistical structure. Local luminance contamination is avoided by novel orientation plaids, in which higher-order rules govern the orientation of local elements rather than their coloring. These textures allow evaluation of texture discrimination up to thirty-second order by cortical pattern elements. Long-range processing is studied by random strip rotation and by interlacing of independent textures. Each substantially degrades the visibility of the fourth-order textures, revealing that the fourth-order information is conveyed largely by local rather than long-range perturbations from random statistics. Finally, textures equated at all orders can be defined in terms of their global statistics, but may nevertheless readily be discriminated in human vision. The discrimination on the basis of local perturbations implies that human vision assesses textures through a local sampling window, and is largely insensitive to longer-range statistical properties.

摘要

朱尔兹引入了统计定义纹理及其感知辨别力的概念。朱尔兹表明,在统计量等同于三阶、指定四阶纹理的情况下,辨别是可能的。克莱因和泰勒提出了各种范例,表明四阶可能是人类纹理处理的极限。为了超越这个极限,现在引入了新的纹理范例,以避免亮度极值的干扰,控制局部和远程纹理属性,并提供没有全局统计结构的纹理。新颖的方向格子避免了局部亮度干扰,其中高阶规则控制局部元素的方向而不是它们的颜色。这些纹理允许通过皮层模式元素评估高达三十二阶的纹理辨别力。通过随机条带旋转和独立纹理的交织来研究远程处理。每一种方法都会大幅降低四阶纹理的可见性,这表明四阶信息主要是由局部而非随机统计产生的远程扰动来传递的。最后,所有阶数相等的纹理可以根据其全局统计量来定义,但在人类视觉中仍然很容易被辨别出来。基于局部扰动的辨别意味着人类视觉通过局部采样窗口评估纹理,并且在很大程度上对远程统计属性不敏感。

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