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通过平行六面体使用几何约束进行校准和三维建模。

Using geometric constraints through parallelepipeds for calibration and 3D modeling.

作者信息

Wilczkowiak Marta, Sturm Peter, Boyer Edmond

机构信息

Department of Engineering, University of Cambridge, Cambridge CB2 1PZ, UK.

出版信息

IEEE Trans Pattern Anal Mach Intell. 2005 Feb;27(2):194-207. doi: 10.1109/TPAMI.2005.40.

Abstract

This paper concerns the incorporation of geometric information in camera calibration and 3D modeling. Using geometric constraints enables more stable results and allows us to perform tasks with fewer images. Our approach is motivated and developed within a framework of semi-automatic 3D modeling, where the user defines geometric primitives and constraints between them. It is based on the observation that constraints, such as coplanarity, parallelism, or orthogonality, are often embedded intuitively in parallelepipeds. Moreover, parallelepipeds are easy to delineate by a user and are well adapted to model the main structure of, e.g., architectural scenes. In this paper, first a duality that exists between the shape parameters of a parallelepiped and the intrinsic parameters of a camera is described. Then, a factorization-based algorithm exploiting this relation is developed. Using images of parallelepipeds, it allows us to simultaneously calibrate cameras, recover shapes of parallelepipeds, and estimate the relative pose of all entities. Besides geometric constraints expressed via parallelepipeds, our approach simultaneously takes into account the usual self-calibration constraints on cameras. The proposed algorithm is completed by a study of the singular cases of the calibration method. A complete method for the reconstruction of scene primitives that are not modeled by parallelepipeds is also briefly described. The proposed methods are validated by various experiments with real and simulated data, for single-view as well as multiview cases.

摘要

本文关注在相机校准和三维建模中融入几何信息。利用几何约束可得到更稳定的结果,并使我们能够用更少的图像执行任务。我们的方法是在半自动三维建模框架内提出并发展起来的,在该框架中用户定义几何基元及其之间的约束。它基于这样的观察:诸如共面性、平行性或正交性等约束通常直观地嵌入在平行六面体中。此外,平行六面体易于用户勾勒,并且非常适合对例如建筑场景的主要结构进行建模。在本文中,首先描述了平行六面体的形状参数与相机的内参之间存在的对偶性。然后,开发了一种利用这种关系的基于分解的算法。利用平行六面体的图像,它使我们能够同时校准相机、恢复平行六面体的形状并估计所有实体的相对姿态。除了通过平行六面体表达的几何约束外,我们的方法还同时考虑了相机通常的自校准约束。通过对校准方法奇异情况的研究完善了所提出的算法。还简要描述了一种用于重建未由平行六面体建模的场景基元的完整方法。所提出的方法通过对真实和模拟数据的各种单视图和多视图情况的实验进行了验证。

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